Sorry, Meaglyn. I wasn’t clear enough. I got the Crossover trial and my understanding is that the way it handles Windows games on the Mac is to make a “bottle” ( wrapper?). I managed to use Crossover to get a bottle working for Elder Scrolls: Oblivion although it crashed fairly soon into the game. But the system was I identified the .exe file during the installation using Crossover and the end result was an Oblivion bottle ( or what looked like an ordinary icon) in the Crossover folder. I then double click on the bottle to open the game using Crossover.
However, when attempting to follow the same process for the toolset it seemed to work and half way through the process, unusually the toolset itself opened. I played with it and it seemed to be working perfectly. I even saved a module which I then played in the main game.
However, when I put the toolset away and clicked to continue the installation it finished but there was no nwtoolset.exe icon in the Crossover folder - or anywhere on the Mac.
I had it working fine on WINE on my last machine on Mojave but Apple zapped 32 bit apps with later OS versions so when I bought my new iMac I knew my old WINE wouldn’t work. I gather the new version is “wine32on64” which may well work. I was just hoping Crossover would be easier. It also supports folks who are continuing to develop WINE so I was happy to buy if my trial was any use. That was why I contacted their support to see if they could get it working. If so, they then add it to their list of compatible games on the Mac which helps me as some of the kids in the games design class I worked with had Macs and were offered the game free at home but WINE installation proved difficult.
Hope this makes sense. I hope you and Proleric also don’t mind but I’ve given support the gist of your replies to help them. In particular, Meaglyn, I’m hoping the fact that you’ve done this on Linux may prove a help.
Thanks both for taking time to reply.