How do I remove VFX from an item property?

Hi there,
For thematic/setting purposes, I want to change or remove the VFX from several item properties in NWN - but I’m not finding much information on how to accomplish that. How can I accomplish this?

  • May

Which item, which property? How’s about an example?

Several item properties have vfx attached to them. For example, divine damage by default applies a glowing effect. I wish to remove them from certain properties and change them for others.

If we are talking about the visual effects, caused by a certain damage bonus of a weapon (electrical, fire, howly), then I found no references in the 2da’s from the damage type to the vfx. This is probably hardcoded.

Note that there are two vfx, one lets the weapon glow, the other one is shown on impact.

However, you can decide to tun off the vfx for a damage of a certain power; it’s in iprp_DamageCost, last column. A bonus of 1 has no vfx, while a bonus of 1d6 has.

Then there are model files which define the emitter for a vfx, i.e. “wswka_fxsonic.mdl” defines the visual sonic effect for (all) katanas with a sonic damage bonus.

If you want to remove one of the vfx entirely, iprp_visualfx. There’s a new 2da involving damage that could be used to do something.

Depends on if you want a vfx situationally removed (only option there would be scripting), or gone in the situations where 2da edits will be enough.