This game was released in 2006, and is still the best when it comes to transposing D&D.
Despite being released in 2006, the online community is still very active.
User-created content accessible to anyone does not count for vastness.
With the engine of this game, masterpieces such as Baldur’s Gate and Icewindale have been faithfully recreated: Exactly, as downloadable content you can play these two games, perfectly reconstructed with the graphics of NeverwinterNights2.
This game is final!
I am currently developing an adventure myself; in its realization I think I have just exceeded half.
This is a reinterpretation of Dark Souls 3, this adventure of mine is very inspired by this game, especially in the progression of the levels and in the game mechanics.
As for the plot, I’m developing my own.
But how interesting can such content be in 2020?
How many people still play Neverwinter Nights 2?
Developing this campaign for me takes time and work, but is it worth it?
As I go on building my project, I look at it, and think, “Damn, it’s good! It’s very good!”
During these 14 years, I have started many projects, abandoned due to loss of interest.
But the current project still stimulates my creativity, what I am currently building, has not bored me, and continues to make me think it is a really good product.
But maybe all of this will only apply to me.
In the end I will create this huge campaign, oriented hack and slash, inspired by Dark Souls 3, which from the first level will take you well up to the thirtieth, and I will be the only one to play it.
So, to the community I ask, how much can such a content interest? How much would it be appreciated?
Is this work worth doing?