How to animate a light and self-illumination in (Never) Blender?

Hello!
Can anyone help please?..

There are just two simple (I hope!) questions.

  1. How can we animate light’s colors (RGB) in Blender?
    For example: I want my light will be total black (RGB = 0, 0, 0) at day and red at night. I tried to animate these light’s values in Blender:
    image

And it doesn’t work unfortunately…

But it looks like we can animate light’s color. Because if I open a standart NWN tile (tcn01_c02_01 for example), and go to Dope Sheet, I can see the light’s RGB are animated! But where are these values? Where can I found them?..

  1. How can I animate Emissive (or Self-Illumination) value? For example. There is a tile with windows… I would like the windows will be bright at night. I found an easy way:
    a) create two versions of windows: with and without self-illuminated texture;
    b) animate them: with S.I (self-illumination) texture go top at night and without S.I go back at night :-).

But maybe there is an another way? For example: set a power of S.-I texture about 0 at day and about 1.0 at night. But where and how? I tried to animate Emissive Strength, but it doesn’t work…
image

Never blender is for NWN, not NWN2.

What do you want to animate? The area lighting? or the “self-ilumination” of a window? Or …

I’d like to animate: the aurora light source (his RGB) and power of self-illumination of my window.

It’s possible in 3ds max. The article of Bannor Bloodfist shows it.
https://www.harvestmoonconsortium.com/forums/viewtopic.php?f=59&t=1787

I just want to repeat these actions by using Blender, not 3ds max.
Bannor Bloodfist was changing the light’s colors in his article.

PS: of course it’s about NWN1, not NWN-2. Sorry for that! I fixed.

You have to expose those values to the dope sheet. You see the little white dot to the right of the color’s value? You have to click it. After clicking the dot it will change to a white diamond and the color will be recorded to the timeline. Drag the timer around and the diamond will change to an empty one. Changing the color and clicking it again will fill it with white and the new color will be recorded also.

You do it the same way as you’ve done with the light. Clicking the white dot next to the materials’s emissive color and strength will expose those values to be animated. It’s a bit more complicated because the windows will have to have their own material. A material can only be emissive as a whole.

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