Console script. Right-click target a creature first
instructions: Place this script in /Override, open the toolset and compile
it. Then run it from the console
Appearance Types (see Appearance.2da)
int APPEARANCE_TYPE_WEREWOLF = 171;
NOTE: -1 (iType) = get appearance id (instead of set appearance)
void main(int iType)
object oTarget = GetPlayerCurrentTarget(OBJECT_SELF);
if (GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
if (iType > -1)
"<c=blue>(setappearance) current= "
+ IntToString(GetAppearanceType(oTarget)) + "</c>");
"<c=red>ERROR: (setappearance) Target a creature.</c>");
i have no idea what the ramifications would/will be … but my toon changed into a werewolf. (Wererat models don’t appear to ship with NwN2, although they might/should be available in add-on packs)
Is it possible, through scripting, to change the appearance of hair upon a character? I thought it might be cool if a character would get a haircut, if one could change the hair, just to another number, of the hairstyles that are available for that character’s race and gender. Or if maybe the character is a woman and she wants to let her hair down, for example…
As far as I can tell, that is not possible. It seems that you can only change the character’s appearance to another species, but maybe kevL_s or travus or some other script wizard here can make it happen?
Of course one could make a new blueprint and just change the character that way, but if it is a companion, then maybe one would like it if all the items the character are carrying, and the level of the character, doesn’t change, and that would probably happen if one was to do a new blueprint.
I’m just asking. NWN2 toolset probably wasn’t made to do these kind of things…
This may not be a practical solution. I am not a toolset proficient player, but would helmets with various styles of hair be a functional workaround for you, Andgalf? I am not even sure that would work but the thought occurred to me so I figured I would toss it out there.
That’s an interesting idea, Quixal. But then you would have to somehow transfer hairstyles to helmets, and I have no clue how to do that…but maybe it’s possible? Would one have to and edit some 2da files then also?
Sorry. I realize I’ve seen this before, I just didn’t remember it. Thanks for the reminder, Aqvilinus. I’ll give it a try.
I just looked into it and I feel really dumb but I don’t understand this sentence:
“To use, edit the HairToHelm.ini file to have your module name, your NWN2 install directory, your NWN2 home directory, and the folder you want to output the helm models to.”
Eh…so the ini file should be named for instance mymodule.ini (if let’s say that is my module name), or is it supposed to be named for instance My Documents/Neverwinter Nights 2/Modules/mymodule, or what? I don’t get it.