Thank you for the info. I will take a look. I’m not sure how to go about creating them or animating them fully but I’ll see what the hak pak contains and try some reverse engineering. Did you happen to find a tutorial on how to do so or how they affect or are effected by the other map types?
Also, have a sort of off topic question, do you know anything about using parameters with MTR files? Saw on the wiki something about them to help with say, specular maps and controlling how they render with the shader but it didn’t seem to explain how or were to use or edit them, just it had to do with the MTR.
Thanks again. 
UPDATE: So I was able to take a look at some of your MTR files and TGAs within your EE Hak Pak for the Sci Fi Tileset. Only issue is since I’m trying to pull this off on a placeable, and your example is a tileset, it may be why I am still having an issue getting my Illumination maps to work. I setup my MTR properly. I setup my TGAs properly, non-compressed, 24 bit. The diffuse matches the Illumination were I want the glow to come from, everything else in the Illumination is black.
But It still will not glow in game or in the toolset? Am I missing something?
I also wanted to take a gander at your different map types, Diffuse, Normals, Height, Speculars, etc. But in Photoshop, It won’t allow me to open your specular maps. Has an error that reads:
“Could not open “your file’s specular TGA” because of a problem with the file-format module interface”
Wanted to check it out to see what it looked like out of curiosity. 
But anyways, I’m stumped at this point. I also noticed under my models properties in the toolset (Just made a simple box with all sides indented and the polygon faces the color/texture of the diffuse map for the light to be emitted), that the option to “Activate” the item;s intial state is completely greyed out. Maybe this has something to do with why it will not glow in game as well?
Here are my two TGA UV Map files so you can take a look. Very simple stuff. Had to change the file format here for the sake of being able to upload but they are both TGA files in the Hak Pak and on the model within 3DS Max:
The Diffuse (plc_box_d)
The Illumination (plc_box_i)
Would love to know how to fix whatever issue I’m having or the step I missed and make these work. If this does not work on a placeable, how would I go about making it work? Thanks in advance and sorry if I am not explaining my issue properly. New to this Custom NWN stuff.