How to Get Random Party Member

#1

Hi all. Quick question, as I suppose this is quite easy to achieve and I’m either too stupid or brain***ed to do it at the moment. As the title says :). Get a random party member and do stuff to him.

Thanks.

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#2

Is a random party member supposed to include the owned characters?
If not, here is a function to get a random roster member from the PC party.

#include "ginc_companion"

object GetRandomRosterMemberFromParty(object oPartyMember)
{
	if (!GetIsObjectValid(GetFactionLeader(oPartyMember)))
		return OBJECT_INVALID;

	int nMax = GetNumRosterMembersInParty(oPartyMember);

	if (nMax == 0)	return OBJECT_INVALID;

	int nNum = Random(nMax) + 1;
	int nCount = 0;

	string sTarget = GetFirstRosterMember();
	while (sTarget != "")
	{
		if (GetIsRosterNameInParty(oPartyMember, sTarget) && ++nCount == nNum)
			return GetObjectFromRosterName(sTarget);

		sTarget = GetNextRosterMember();
	}
}

If yes, use this function:

object GetRandomPartyMember(object oPartyMember)
{
	if (!GetIsObjectValid(GetFactionLeader(oPartyMember)))
		return OBJECT_INVALID;

	int nMax = 0;
	int nCount = 0;
	// Count Party Members
	object oPCF = GetFirstFactionMember(oPartyMember, TRUE);
	while (GetIsObjectValid(oPCF))
	{
		nMax++;
		oPCF = GetNextFactionMember(oPartyMember, TRUE);
	}

	int nNum = Random(nMax) + 1;

	oPCF = GetFirstFactionMember(oPartyMember, TRUE);
	while (GetIsObjectValid(oPCF))
	{
		if (++nCount == nNum)	return oPCF;

		oPCF = GetNextFactionMember(oPartyMember, TRUE);
	}
}
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#3

Try this:

#include "ginc_combat"

void main()
{
	object oFM = GetRandomFactionMember(GetFirstPC());
	
	// add code here to do stuff to oFM
}
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#4

Nvm, just misread the script. It’s too late here where I am :upside_down_face:

Good alternative if you also want to get associates (familiars, animal companions, etc.).

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#5

untested

// Gets a random party member from a given character's faction.
// - oPc must be a player faction (else return is OBJECT_INVALID)
// - bOwned TRUE to include OwnedCharacters
// - bRostr TRUE to include RosterMembers
// - bHench TRUE to include Associate Henchmen
// - bAnico TRUE to include Associate AnimalCompanions
// - bFamil TRUE to include Associate Familiars
// - bSumon TRUE to include Associate Summons
// - bDomin TRUE to include Associate Dominated
object GetRandParty(object oPc,
                    int bOwned = TRUE,
                    int bRostr = TRUE,
                    int bHench = FALSE,
                    int bAnico = FALSE,
                    int bFamil = FALSE,
                    int bSumon = FALSE,
                    int bDomin = FALSE)
{
    object oParty = OBJECT_INVALID;

    if (GetIsObjectValid(GetFactionLeader(oPc)))
    {
        int iAssoc = ASSOCIATE_TYPE_NONE;

        int i = 0;
        object oTest = GetFirstFactionMember(oPc, FALSE);
        while (GetIsObjectValid(oTest))
        {
            iAssoc = GetAssociateType(oTest);

            if (   (GetIsOwnedByPlayer(oTest)                && bOwned)
                || (GetIsRosterMember(oTest)                 && bRostr)
                || (iAssoc == ASSOCIATE_TYPE_HENCHMAN        && bHench)
                || (iAssoc == ASSOCIATE_TYPE_ANIMALCOMPANION && bAnico)
                || (iAssoc == ASSOCIATE_TYPE_FAMILIAR        && bFamil)
                || (iAssoc == ASSOCIATE_TYPE_SUMMONED        && bSumon)
                || (iAssoc == ASSOCIATE_TYPE_DOMINATED       && bDomin))
            {
                if (!Random(++i))
                    oParty = oTest;
            }
            oTest = GetNextFactionMember(oPc, FALSE);
        }
    }
    return oParty;
}
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#6

Thank you all. I am certain on of these will do the job.

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