Is there a simple way to reference the current NPC speaker for a node of dialog when it is not OBJECT_SELF, but instead a different NPC using the Speaker Tag?
I’m trying to setup a conversation where henchmen interject. The henchmen are set to be the speaker in the conversation with the Speaker Tag. That’s all working fine, but I can’t find a simple way to reference them the action script. The script I’m creating is generic for henchmen, so I don’t want to have to reference the tag of the henchmen there.
I was hoping they would be considered OBJECT_SELF, but that doesn’t seem to be the case. Instead, the original NPC who owns the conversation is OBJECT_SELF. I could probably pass the tag as a Script Parameter, but that seems redundant with the speaker tag. I’d rather not repeat myself. Is there an easier way that I’m missing?