How to get the Speaker Tag object in a conversation action script

Is there a simple way to reference the current NPC speaker for a node of dialog when it is not OBJECT_SELF, but instead a different NPC using the Speaker Tag?

I’m trying to setup a conversation where henchmen interject. The henchmen are set to be the speaker in the conversation with the Speaker Tag. That’s all working fine, but I can’t find a simple way to reference them the action script. The script I’m creating is generic for henchmen, so I don’t want to have to reference the tag of the henchmen there.

I was hoping they would be considered OBJECT_SELF, but that doesn’t seem to be the case. Instead, the original NPC who owns the conversation is OBJECT_SELF. I could probably pass the tag as a Script Parameter, but that seems redundant with the speaker tag. I’d rather not repeat myself. Is there an easier way that I’m missing?

A script parameter is the simplest way.

Theoretically, I suppose you could use TemplateToJson to analyse the conversation for speaker tags, but it would be complicated, and difficult to keep track of the current line without using script parameters.

Script Parameter it is. Thanks!