Hi TonyK, I hope you are doing very well!
I just want to drop some more observations regarding your mod:
-Bug: Enemy AI doesn’t summon animal companions in fights. (Companion AI’s do)
-Bug: With a new global option ‘‘NPC’s Auto rest/heal’’ in non-combat I noticed that this applies even when enemies are still in the fight when one of the enemies turns invincible during the fight, another NPC can’t see him so this global option auto rests this NPC as he can’t see anything, while technically he is still in the fight against the invincible enemy. So whenever in the middle of the fight 1vs1 someone goes invincible another gets auto rest.
-Suggestion: Disable intelligence (AI smartness) penalty for low INT NPC’s. The idea is good on paper as low INT orcs are supposed to be dumb, but please consider that sorcerers also have low INT scores and don’t need it because their main attribute is CHARISMA.
(RULE 7: AI is scaled based on the creature’s intelligence. Very low intelligence creatures only attack closest target, high intelligence creatures find and exploit enemies’ weaknesses. The AI will not cast inappropriate spells against a target that is immune to them, including elemental immunities like fire.)
And because of that they also suffer and not getting most of this mod which I believe is not fair because sorcerers are a masterpiece of magicians. If you could implant this option as global ON/OFF would be fantastic!
And one more thing if you are still active may I ask if you have future plans on updating your AI for NWN:EE aswell? You are sir genius creating and enhancing AI’s and community really appreciate this! Please if you need any support on Patreon or somewhere else just gimme a note I’m more than happy heavily support such projects!