This may be a very silly idea. My only excuse for this is that I have only ever made stuff for NwN and not NwN2. This means I may occasionally ask some intrinsically silly questions. Like for example -
Just how different are NwN and NwN2 Armours (excluding helmets for this discussion)? I’m not talking about the model formats or the armour appearance. I am asking about how it all fits together in game. Do they have roughly the same bits? The reason I ask is that having observed the Humanify (I think that is what they are called) projects a thought struck me. So here comes the reason for this thread.
Is the following possible? You take your NwN2 armour and load it into 3dsmax/gmax/blender and save it in NwN format. Then use this (NWNArmory 1.2 (with source code)) to make a whole bunch of different scaled armours. Load these into your modelling program and re-save as NwN2 models. You are now free to make whatever small modifications you need to fully adapt them to work properly in NwN2.
Probably a crazy idea but I thought I’d throw it out there on the off chance that it might just work and save a lot of work for the people in here.