I’m trying to implement a custom voiceset. It actually seems to be working (Yay !): I have sound playing and text appearing over characters head.
One question I have is that the .tlk
file documentation includes a SoundResRef
to an associated .wav
file. I currently have that SoundResRef
set to null, and it is still working. It’s getting the SoundResRef
from the .ssf
file.
When is the .tlk
file SoundResRef
used vs the .ssf
SoundResRef
? What would happen if I had it set in both places (pointing to different SoundResRef
’s for example)? When should I use one or the other?
Bioware file formats found at:
https://nwn.wiki/pages/viewpage.action?pageId=327727