I’m trying to implement a custom voiceset. It actually seems to be working (Yay !): I have sound playing and text appearing over characters head.
One question I have is that the
.tlk file documentation includes a
SoundResRef to an associated
.wav file. I currently have that
SoundResRef set to null, and it is still working. It’s getting the
SoundResRef from the
When is the
SoundResRef used vs the
SoundResRef? What would happen if I had it set in both places (pointing to different
SoundResRef's for example)? When should I use one or the other?
Bioware file formats found at: