Importing PC characters to the game as NPC's

I’m looking for advice on how to put PC characters (the ones who can be selected before starting any module) in the current DM game (any module). The main goal I have is to put a lot of created PC’s into the same module game and me as DM put them and watch how they fighting each other (as NPC’s). Any suggestions?

One option that might work is to copy them over into override/, and rename .bic->.utc. You might need to open it in a hex/gff editor and change the first four bytes from "BIC " to "UTC ". Then you can spawn them using the filename as a resref.

Another option that should work is to join the module as one of those PCs, then use StoreCampaignObject() on the PC. That will write it to the database as an NPC. Then, just use RetrieveCampaignObject() to create NPCs from all the saved PCs.

I used the Leto editor with 3 of my toons to import them as NPCs. It wasn’t too hard.

Sherincall, Thanks for some considered options. But for me it doesn’t work or atleast I don’t know how to do this. I have tried to put from localvault folder wanted character then put it into override folder. Then I renamed hisname.bic to hisname.utc . Then I opened hisname.utc file with hex editor and changed 3 letters (bic) to utc. Then I launched the game, joined to module, then I did type DebugMode 1 and then dm_spawncreature hisname.utc . I got the message succsess but nothing happens.

Another method I tried is joined to the module, typed DebugMode 1, then typed StoreCampaignObject(hisname) but console says that command doesn’t exist. Or it should be done in other way?

Sknymick, Could you please be more specific? I also tried to use Leto with the advanced editor and important other PC’s to the main PC as party companions in the current save file but with no luck. They don’t appear

I’m not at my computer right now, but I took the .bic, opened it in LETO, made my edits and saved as a .utc. I think I had to re-edit the .utc to give the proper NPC scripts, but I then “exported” them from LETO into an .erf, then imported them into my module.