Hello everyone. First time posting here, but I used to be active about 10 years ago on the old forums.
Anyway, my question is this. I have a custom creature I’ve modeled in 3ds Max 2009 and exported using Tazpn’s Importer/Exporter tool. I’ve edited the proper .2da files and the model shows up in the toolset like it should. But when I load up the game to look at it, the model just isn’t there.
So I thought there was something wrong with the model and abandoned it after I tried everything I could to figure out what was wrong with it. I moved on to a different creature. Same thing. The model shows up in the toolset but not in the game. I’m stumped and there’s nothing I can find on the web addressing this issue. Any idea what causes this? I’ve also noticed skeletons aren’t being imported when I pull a NWN 2 stock creature into 3ds Max, so I am thinking this is probably linked to Tazpn’s tool for 3ds Max and maybe its a Windows 10 compatibility issue. His tool worked great for me back when I was still on XP and even Windows 7, as I recall.
Any help would be greatly appreciated. I’d like to get back into creating custom content again. Just need to figure out this issue. Thanks for any help you can give me!