These look…Well, I’d say impressive but the specular glow (bloom) seems to be over-the-top.
Nonetheless, it IS impressive considering how antique the engine is (or was).
You know, talking about all this…May you, or pretty much anybody else, please tell me what new additions did the engine get?
For example, is it 64-bit now? It uses the latest OpenGL? Does it use “advanced modern coding” or the like?
And sadly, from the information about the Technical Graphic Artist, it seems I can’t work with Beamdog.
I like your interpretation (Perhaps I worded that wrongly, but I am sure you understand), I’m not surprised though, you Neverwinter Nights people were always smarter than the other typical videogamers.
(Must be because most of you invest a fair amount in Wisdom and Intelligence)
To further inform about that aspect…
I’m not absolutely afraid to feel the psychological pain again, but I can’t deny I do have some dread of it.
I’ve been modding a lot of my life, the only things I ever got were…Nothing.
There were chances for donations but I got (almost) none, people saying thanks were surprisingly way lower than expected and to make matters worse, I get sycophants for no reason.
I’m one of the few rare people who absolutely hate sycophants, especially of my own.
I understand all this is to be expected, such is the modder’s life, I even fought more modders than I fought the community itself.
I like to think myself as not a modder, but anybody can easily argue how big of a lie that is, I AM a modder, but not exactly the “typical” one or at least not anymore.
Still, I’m pretty much blinded and deafened by everything. I have people who like my mods, people who support my mods, and I of course did get some donations.
I was never proud of any of my mods despite how people say it’s very good, and there were even three professional critiques who absolutely loved my work. I guess I simply have, what I love to call, “Dali’s Syndrome”; be it I make great (weird) art, I hate it no matter what anyway.
So yes, I was indeed an enflaming proponent of how work should be done through passion, not monetary gain…But now, I’ve just lost that passion and I have no desire to get it back, I’d rather be a stoic stone-faced golem instead of a living-the-life human being.
You are right, EE may look “stable” but it is far, far, far from finished.
These shaders may be “meaningless”, but I guess they do give hope. There will surely be better ones, after all, OpenGL (I mention it because I assume this is what the new NWNEE Engine uses) is a very powerful engine and a huge accumulator of many type and variety of shaders.
Those that you mentioned, fancy weather effects, accumulative snow/dust/etc…And my favourite of all, texture-based, such as parallax mapping, they are possibilities and something I’d love to see, hell maybe even try to make.
I am also hopeful about EE, but…Well, I think you can get a conclusion about what I think of “hope” from what I explained to Charles.
Now to everybody else…It seems that EE isn’t actually that worth it, it is only so if you definitely want online gameplay, which is not my aspect.
I pretty much only play Neverwinter Nights for the singleplayer modules.
Perhaps some day I might get interested in co-op and online, but for now, it’s just ol’ Iewu and his lil’ stories.
Does NWNEE get sales from time to time?