Is there an easy way to link the number/constant in “SPELL_* Constant Group” to the actual spell script for editing into a custom version of that script?
While I’m at it. Is it feasible to polymorph a PC into a kobold temporarily?
Thanks.
TR
Is there an easy way to link the number/constant in “SPELL_* Constant Group” to the actual spell script for editing into a custom version of that script?
While I’m at it. Is it feasible to polymorph a PC into a kobold temporarily?
Thanks.
TR
use Get2DAString with column “ImpactScript” and SPELL_* constant for row
you can use the kobold commando polymorph or create new polymorph line in polymorph.2da and use that
Thanks for that. TBH I feel a bit of an idiot. I completely forgot about spells.2da. Looking in there I found all the information I need for the spell I’m interested in.
TR