Hi All,
I think that now I have confirmed that NWN2 engine has some sort of “item ghosting” bug (see this link, but I also copy the info below), I believe I am going to be unable to “fix” the discrepancy of what my game reports to the player and what may sometimes be “seen” in their PCs inventories. The point being, my module correctly reports when ammo has been depleted, even though the inventory may show items in an ammo slot. Therefore, when you hear “NO AMMO” or see (NO AMMO) in the TB Feedback, be sure to re-equip ammo in the slot, even if it looks as though there is some remaining!
I am considering trying to work in some kind of “fix” that may have not been considered or may work as an alternative, but am also open to suggestions. My first idea is to (if possible) automatically equip any other ammo when my own system detects ammo below a certain amount. However, it would not discriminate the type, and that may not be to some players liking. Also, I am not sure if the game engine may already do this.
That said, it does NOT interfere with the game if my warning is not ignored. The fix (as said below) is to otherwise simply move the offending item icon from the slot to somewhere else, possibly another tab. We have found simply replacing the ammo with new stuff also fixes the issue.
As I say, any further info players or builders can supply may help.
Thanks in advance, Lance.
GHOSTING BUG INFO:
in:
Game engine bugs
Item Ghosting
Game Version: 1.06.973 English US/Canada
Severity: Minor
Status: Unknown
Description:
Item “ghosting” is possible under some circumstances. The item appears in the inventory and can sometimes be moved around, but does not really “exist” and usually cannot be used. There are several examples I can give where I have seen this happen:
- I was controlling one of my companions, leaving my main character on AI. I switched briefly to my main character, pressed a quick bar button to equip her with different weapons, and then switched back to my companion. At this point I discovered my companion was seemingly equipped with my main character’s weapons. When the companion died and I returned to my main character, the main character’s weapons appeared to have become ghosted.
- I had a sword become ghosted after I equipped it to cast a spell from it. I was doing inventory managment (opening magic bags and moving items to and from the bags) at the time, but I don’t know exactly what caused it.
- One of my companions was using a bow. I’d given him extra arrows for when he used up his existing stack. He ran out of his normal arrows and apparently automatically equipped the extra stack I’d given him. When I went to his inventory later, he had a stack of 95 arrows equipped, and a stack of 95 arrows in his inventory. I thought it odd that he’d have two stacks of 95, and sure enough, one of the stacks turned out to be ghosted.
Workaround:
Keep dragging the ghosted items around in the inventory and they will eventually disappear. Try dragging the item into a different tab in your inventory. For stackables, try stacking the ghosted item with another stack of that same type of item.
Submitted By: Kianne
Bug Confirmed By: Warlock of Faerun
ALSO FROM THE SAME WEB PAGE:
Ammunition Stacks
Game Version: 1.06.973 English US/Canada
Severity: Cosmetic
Status: Unknown
Description:
When you equip ammunition into an equipment slot that already has ammunition, the displayed amount is sometimes incorrect. For example, if you have 23 arrows equipped, and you drag 45 more arrows onto that slot, the slot will display the incorrect amount (such as 23).
Workaround:
Drag the stack of arrows to the inventory first, then equip them again.
Submitted By: Kianne
Bug Confirmed By: Anonymous
This happened to me such that after I ran out of arrows, I still appeared to have 20 or so equipped.