Knights of Noromath: AD&D for NWN:EE

Greetings adventurers,

The Knights of Noromath is once again bringing to life the tales of the Tethir Road in the rural Forgotten Realms.

The Knights of Noromath: AD&D strives to provide a credible, low-level experience in the Realms like no other, barring Baldur’s Gate 1 which originally inspired the aesthetic of this server. This campaign set in northern Tethyr is based upon the tabletop game I wrote for my best friend’s son in 2013.

DISCORD LINK: Knights Of Noromath AD&D

A decade later, we have totally overhauled Knights of Noromath to offer even more than Baldur’s Gate ever did in terms of 2nd Edition AD&D ruleset. We have attack effects from higher ground, bonuses for mounted attackers, friendly fire from missile weapons, and dozens of other conditional modifiers and effects sourced straight from books like the 2E AD&D PHB, DMG, Player’s Option: Combat and Tactics, Faiths and Avatars, Demihuman Deities, and many more. We have spared no effort to capture the rules and spirit of AD&D in NWN:EE.

Our imminent release offers players the selection of nearly 100 different deities and their Specialty Priests, which has long been one of our most popular features. After the Time of Troubles, the gods of Faerun began to inspire priests that go far beyond simple clerics; we have faithfully implemented these from every racial pantheon. By the time we release very soon, we will also have support for priest spell spheres, 2E spell components, and numerous other hallmarks of the old system of play that has inspired so many.

Our server is not meant to be played like an MMO; this is a true campaign where player actions carry more impact than any pre-plotted story. Players can rise to lead existing factions, form their own influential groups, and interact with canonical groups like the Shadow Thieves of Amn and the Cowled Wizards on Tethyr’s northern border during the Tethyrian Interregnum. Sweeping politics and esoteric mysteries like that of no other server now await players on the Knights of Noromath: AD&D.

If a group of players so much as camps in a series of caves, we will happily add persistent storage in the form of a supply box or even just a hole in the wall for their new hideout. Our entire mission is supporting players and their special agency to make changes to the world that belongs in AD&D. Roleplay makes this world go around and is the single most important driving force behind everything that happens.

We are what you would call 2nd Edition Hardcore. All players roll their attributes using 4d6 drop lowest. Once attributes are determined, that is your character. There is no respawning, but a player can be raised from the dead by the appropriate magic.

Look upon the greatness of a properly 2E character sheet:

Feel free to join us on our discord server where we discuss AD&D and the Forgotten Realms in anticipation of our completing the server for release. We hope to see you on the Tethir Road quite soon as we kick off another iteration of our server that seeks to inspire all players to the old school of AD&D.

Warm regards,
DM Djinn
Founder, Developer, DM.

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The Knights of Noromath AD&D has launched!

We return to Tethyr in the year 1359, right at the end of the Time of Troubles. Cyric has risen to claim the domain of death. Waukeen is missing, and some deities are dead- but you can still worship them in hopes of reviving them. Tethyr is in its 11th year without government. The wealthy nation of Amn to the north seems indifferent to the strife ravaging its southern neighbor. If you ask anyone about Tethyr in the last decade, they will describe it as a land rife with political intrigue, prejudice against demihumans, and assassinations. You can select from nearly 100 deities who all offer specialty priest packages, and standard AD&D races with Forgotten Realms subraces, atop fully implemented base classes in the second edition AD&D ruleset. Our setting is the tiny village of Brost located on the Tethir Road, set in the rural aesthetic of Baldur’s Gate 1. Ours is a low magic, low level, low economy module made to encourage critical thinking, exploration, and discovery.

Join us on the Knights of Noromath: Advanced Dungeons & Dragons! We have spared no effort to capture the rules and spirit of AD&D 2nd Edition in NWN: EE.

This campaign is in northern Tethyr, based on the tabletop game I wrote for my best friend’s son in 2013.

KON strives to provide a credible AD&D experience in the Forgotten Realms in 1359, in addition to:
-Making players partners in the storytelling and encouraging interaction with the world
-Providing responses from NPCs and the setting in the form of learning opportunities
-Designing systems that are easy to discover and figure out by providing plenty of feedback to the player about the results of their actions
-Having outrageous fun in the old world of AD&D, according to the old ways

Recently released systems include locked treasures and trap support. Between these and Surprise Support, where creatures can startle each other in combat, this server is Thief-Approved! We are continuously developing the server. Our primary focus is on non-weapon proficiencies at this time.

Numerous trainer NPCs scrutinize characters and determine their path to greatness. Bounty-style quests can be completed by characters every few hours. Nearly 100 types of specialty priests with unique characteristics can be selected, along with eight specialist wizards.

Select from base classes with a terrific level of support:
-Bard (who casts spells from the wizard list)
-Cleric (or specialty priest, at least 99 options of specialty priests available)
-Druid (who are also a type of specialty priest)
-Fighter (the only class that can select weapon specialization and weapon mastery with any weapon)
-Paladin (gains Paladin Mount after a DM quest sometime after level 4)
-Ranger (a versatile classic with high attribute minimums)
-Thief (the only class that can backstab and use all thieving skills)
-Wizard (uses spell components)

Human characters may have the potential to dual-class if their attributes permit it. Non-human characters may select from multiclass combinations that progress all classes concurrently. All players roll their ability scores using 4d6 drop lowest. A character always receives the necessary minimums for their race and class, so you always get to be the character you want to play!

Our server intends to conduct itself more like a virtual tabletop than an MMO. We value trust and communication, and we are purposefully trying to do something a bit different. We are becoming aware that our server has a high learning curve. If anyone has a rough time adjusting to AD&D in NWN, talk to us DMs! We’re happy to help everyone land with a character they will enjoy and thrive with.

We hope you consider our warm invitation and have a great day.

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Return with us to the one and only Knights of Noromath AD&D!


Return with us to the Knights of Noromath!

Return to Tethyr in 1359 in the Forgotten Realms with the Knights of Noromath: AD&D! Set in the Lands of Intrigue, the Knights of Noromath lives up to its name with knights and dames, intrigues, and deep player-driven stories.

The Knights of Noromath is set near the rural forests of Tethyr in the Forgotten Realms in the year 1359 following the conclusion of the turbulent period known as the Time of Troubles. Tethyr is a kingdom of vast intrigues and lore, recently rocked by upheaval among the gods and struggling for its eleventh year without a central government.

Set in 2nd Edition AD&D, The Knights of Noromath offers a hardcore approach to the rules as written. The stakes are very high. Death is usually quite final, but where there is a will, there is always a way!

The Knights of Noromath boasts a half dozen large baronies and dozens of smaller towers, forts, and various holdings. Players can aspire to attain land and lead troubled Tethyr and her people to new heights!

r/neverwinternights - Return with us to the one and only Knights of Noromath AD&D!

We borrowed the look of the Baldur’s Gate record sheet!

KON offers a crowd of very talented roleplayers with different backgrounds. We are all learning how to play 2nd Edition AD&D characters together. Almost every experience in the course of play can become a learning opportunity. Over time, characters learn to navigate the complex tapestry of factions that make up the Forgotten Realms in Tethyr, Amn, and Calimshan.

The Knights of Noromath offers an intimate roleplay setting with limitless potential for connections and gameplay with the world and others. Magic spells require expensive and rare components. Artifacts are entirely one of a kind and appear as a result of plots. Using NWN as our virtual tabletop, join us as we explore the highlands of Tethyr and learn everything she has to offer!

Be notified about 2E patch developments and follow our project on our discord! Knights Of Noromath AD&D!

Hello Adventurers!

The Knights of Noromath presents the Aljana Paradise.

Summary
For generations, the Aljana Paradise has been a verdant area hunted by wealthy Calishites for leisure. These hunts have customarily featured Elves as the quarry. So common were these hunts that Calishite short bows were developed by reverse-engineering captured Elven longbows.

Wasaam Dajani was a famous warrior from the armies of the Calishite City-States. His previous rank was that of Qayadin, or general. He came to Tethyr during the Interregnum years like many other soldiers of fortune and claimed to want to help improve things in Tethyr- for him, that meant thinning the numbers of Elves still residing in the Wealdath.

After a bitter rivalry with Darwish El-Baz, the Sword of the South, Wasaam Dajani challenged him to a duel. Dajani lost his armor in the duel. Dajani was shamed and went on a rampage, killing Elves for ‘practice’ and parading with his collected Elven treasures. He eventually retreats west of the Duskwood Bend into the Aljana Warrens, posting himself in an old tower hamlet and fortifying his defenses.

A dense misty border rises between the lands of the Duskwood and Aljana. Those who approach can glimpse a dense fog and fingers of blue-black lightning in the distance.

Within the Misty Border
Night in Aljana is long and unforgiving, with the pale gaze of Selune watching over the blighted lands. Bats, worgs, and other terrors stalk the terrain…

In the ruined battlements, packs of ghouls roam openly. Curiously, there is no wild magic or dead magic here.

In the Gateway Tower, a small library of books boasts information about some creatures in the estate and even an account of the Master’s Tower… but you must beware the tower guardians.

Implementation
Dread Realms such as the Aljana Paradise are created with numerous new systems and support to make for a unique adventure experience in the Knights of Noromath campaign.

Please see our wiki for information regarding the effects of a Dread Realm which are 100% 2nd Edition AD&D!

Join us here! Knights Of Noromath AD&D

Warm regards,
DM Djinn

Hello adventurers!

It’s been a little while since I’ve posted! We have been hard at work as always on the Knights of Noromath: AD&D! There’s tons of new content lately and we’re always adding something or another. I noticed we’ve just loaded our 225th 2da update, so that’s pretty cool. :joy:

Quests
The Knights of Noromath has quests. Lots of them! And I’m always adding new ones. The latest quest is for Samson Heartcrest in the hospice of Ilmater; his patients are always disturbed at night by the sounds of yipping in the South Brost Forest. Please go kill those kobolds making all this racket so these sick and injured people can get their rest.

Scripting
I have been doing so much scripting! I have implemented 2E artifacts, added tons of special magic items, and I created a system that allows upper levels to be restricted through training NPCs. Some of the one of a kind objects that PCs can obtain cause them to take on unpredictable conditions, similar to lycanthropy. And one guy got a Kenku Henchman. There are no limits to what our artifacts can do, but they always have a cost associated with them…

The Lore
The Knights of Noromath has always been really heavy on the lore. The campaign has been iterated upon steadily for 8 years and we reboot it every now and then, switching up stories and keeping things fresh as we take the narrative possibilities increasingly deeper than the last time we visited them. We have so many stories! And we’re always writing new ones based on the things players do.

Second Edition
Then, of course, we have these 2nd Edition AD&D things flying around. The monsters, the classes, and the spells are all totally 2E. Obviously, we like that an awful lot and we hope other people do as well.

LOOKING AHEAD…

Looking ahead from here, The Knights of Noromath is planning an absolutely massive expansion that will fundamentally enhance the offering of this project! We are adding in many of the special things that we have always wanted to add and even adding some things back which were previously cut.
-Characters may now potentially be Bhaalspawn; Bhaalspawn PCs possess a small variety of powers that we will slowly explore together.
-Spellfire Channelers will be reintroduced to the campaign!
-New types of Lycanthropes and similar afflictions will appear in the campaign!

I invite you to check out the Knights of Noromath: AD&D; this is not your average NWN server, this is a living campaign that is run according to the methods of tabletop DMing I learned in 1998. I have worked for over 8 years to put the game I learned so long ago in a digital format so that we can play AD&D online together.

Warm regards,
DM Djinn

The prophecies of the wise Alaundo are coming to the Knights of Noromath in full force.

The children of Bhaal bring death to the land. They slaughter each other and feed their father. You know the deal, folks. Except this time, the Bhaalspawn are appearing on a real persistent-world server.

What does that mean?

It means the same thing as always- what a character does really matters. Especially a Bhaalspawn. If they are not careful, a quick and probably meaningless death awaits them. Well, they will have played their part, right? Right!

Never Before Seen Implementation
Bhaalspawn on the Knights of Noromath: AD&D will enjoy custom support based on my designs and 25 years of love for this plot. Some players are Bhaalspawn already and don’t even know it. Other players can request this status by speaking with a DM.

Training Update
We’ve listened to the community feedback about our training and leveling system and we have revised it accordingly! We are still going to have level-up trainer NPCs, but the use of training wait-timers has been abolished. This means you can level up pretty freely now, right up to the soft cap for your class (6th to 9th level is the current server maximum).

No Creative Compromise
As a final note for today I want to mention that for over 8 years I have seen many opportunities to choose between “Making everyone happy” and “a good game of D&D.” I will always choose the path of a good game of D&D as no one can make everybody happy. If you have some complaint about my server, just reach me directly. We compromise all the time where we can, constantly. Plots like the arrival of Bhaalspawn on our server will require that we are both invested in a good story but also detached from our characters. Just trying to set expectations. Game on!

You can join the discord and get involved, here:

Warm regards,
-Djinn

Greetings, adventurers!

We cordially invite you to join us on the Knights of Noromath: AD&D. We are the only completely 2nd Edition AD&D server in existence! Although 2nd Edition is new to our NWN module, our server has been operating for over eight years.

The Knights of Noromath: AD&D strives to offer a classical gaming experience. The module is by no means an MMO. Instead, it is our vehicle for portraying the Forgotten Realms and beyond.

Players begin their humble journey with their arrival in the troubled Village of Brost. Tethyr’s chaotic interregnum has been raging for over a decade. But, there is hope that Tethyr can become a prosperous and noble kingdom once again.

r/neverwinternights - Join us for AD&D 2nd Edition in NWN:EE! (Players wanted!)

Adventurers convene outside the near-famous Whippoorwill Inn, offering culinary delights and fine ales straight from Esmeltaran, Amn!

The highlands of Tethyr teem with dangers and intrigue. Characters must band together and face the world back-to-back, lest they become victims of the ongoing conflicts themselves. Rumors of Bhaalspawn, Spellfire Channelers, and strange types of werecreatures circulate the area.

Even more troubling, people have been disappearing in the lands to the west. Beyond the Arundel Manor and into the Aljana Warrens, a dark curse has fallen on ancestral Calishite holdings still remaining in Tethyr. Those who have returned from those tainted lands say they seem a world away from Tethyr.

r/neverwinternights - Join us for AD&D 2nd Edition in NWN:EE! (Players wanted!)

Jousting lists finally seeing some use after the Dark Days of Tethyr!

r/neverwinternights - Join us for AD&D 2nd Edition in NWN:EE! (Players wanted!)

Looming castle ramparts? Check! Impending doom? Check! Welcome to the namesake, Fort Noromath!

Get Involved
You can join the discord and get involved, here:

You can make events on our discord, or join an existing one! We hope to see your character on the Tethir Road soon. (:

Warm regards,
-DM Djinn && DM Banshee