Hello, I am new to this community, I have recently downloaded and played the Legacy of White Plume Mountain for Nwn2 but for some reason the hak file for kaedrin’s pack appears to not be working correctly. Started the campaing as a Hexblade and soon noticed that my character could not cast any spells and his class abilities and feats were non-functional. I made an account and left a comment on the module page warning other players that kaedrin’s prc pack doesn’t seem to work with this module ( a shame since both the prc pack and the Legacy of White Plume Mountain are amazing modules ). If anyone can help me with this predicament I would be grateful.
I’ve never played that module, but I was wondering, is it really necessary to have the hak with spells, feats, ecc… as in, are there specific abilities and classes that are unique to that module?
If not, perhaps the easiest solution would be simply to remove the conflicting 2das (such as spells.2da I imagine) inside that particular hak and let the player override take over for that.
Thank you for replying and trying to help. So far that I have played, I saw that none of the custom party members ( that the module can provide you at the inn) use any classes that are not vanilla, the only party members that can use the prc pack are those that you create from scratch ala Storm of Zehir. I really don’t know how to remove the 2das from the hak files since I have never used the mod tools of the game and I am afraid that I will mess something up.
I uploaded the hak without spells.2da here, perhaps it will fix your problems, give it a try:
Sir you are a life saver, it works like a charm. I can cast hexblade spells, the feats and abilities of the class work. So far from my test everything seems to be in order. Thank you so much that you helped me and sorry if I wasted any of your time.
I don’t understand why spells.2da was put in the hak in the first place and why there are two different versions of this hak when most of the files inside it are unrelated to Kaedrin PRC.
Maybe there’s a chance that a certain particular ability will not work for you, as the only reason I can think of for spells.2da to be put in is that there’s a few unique spells in this mod that are related to the storyline (for example: cast a certain custom spell and it opens a door).
This module could really benefit from a better upload with a simplified installation process as well (even better if it came with the fixes by Travus pre-installed as well), there was really no need to split all those downloads and then force the player to put them in their folders manually one by one.
I see, this is only a temporary fix. I will play the module further with Kaedrin’s prc pack and see if any problems arise, so far everything has been working fine. I thank you again for helping me and providing a fix to this problem.