Thanks to the powers of Hex Editing, I managed to raise the level cap from 30 to 255.
As this screenshot here will prove:
A new problem arised, past level 40 classes simply “break”. The BAB they give resets to zero (yes, you LOSE the bab related to the class), and the same happens to Saving throws. Fighter bonus feats stop being awarded past level 40 as well.
Please note that the standard 2das have progression on BAB, saves and feats up to level 60, this implies that the 2das are being ignored past the level 40 cap.
From the screenshot you can see I managed to cook up a workaround fix (via effect BAB minimum) for Base Attack bonus. It’s completely messed up in the combat log (shows negative), but it definitly works, since I was attacking like a chain gun and always hitting.
Anyways, this problem means that we are still effectively capped at level 160 (4 classes x 40) instead of 255.
Someone will say that this is enough, but I will have none of it!
So, the purpose this thread…
What could we do, via hex editing (there must be a 28 somewhere that must be turned into an FF!), or via workaround scripts, to fix this problem?
The biggest issue so far are saving throws, I can’t work around them via scripts, the effect bonuses are capped very low and the set saving throw function says it works only for doors and placeables, not PCs.
This shall be the challenge of the new year.
LEVEL 255 WILL NOT DENIED!
P.S. On a side note, this might be a good place to also discuss raising the cap of abliity scores from 50 to 200 or something and skills from 100 to err 200 at least.