So I read the FAQ about this thing and I’m wondering about a few things:
Does this command still only work for PC classes?
Will players still have the option to choose custom level-up packages?
I’m building a module with a dungeon that has random encounters. The deeper in the dungeon you are, the tougher the encounters. I’d like to use the same monster pool for all levels and have them level up at spawn to match the depth in which they are found.
Also, how does the actual leveling work? The FAQ said it took a few seconds for the creature to level up. What happens if I make a creature level up 20 times within the same while/loop?
Does EE/1.69 make any difference?