Where entries occur in both the offline and online versions of the lexicon, these comments apply to both.

FWIW the copywrite notice on the Lexicon’s homepage needs updating. It is now 2022 not 2004. Also Beamdog is not credited either.

d2() and d3() - instead on delineating the numbers involved the lexicon just says -

(50% / 33%) probability of turning up any one number

So for d2() what does it return 0/1 or 1/2 and for d3() does it return 0/1/2 or 1/2/3 (I have even seen a suggestion elsewhere that d3() actually returns 0/1/2/3 which would make it d4() - 1). In both cases it should be the one that doesn’t return zero unless the function is bugged because we are dealing with notional dice here. Would it hurt to change the dense wording to -

(d2()) - 50% probability of returning 1 or 2

(d3()) - 33% probability of returning 1, 2 or 3

Next the entry for SetObjectVisualTransform() - Specifically the scale variant.

Does the fValue parameter represent an absolute value or a relative one? By this I mean say we have a placeable with a width of 5 metres and we set fValue to 1.5 will the width shrink to 1.5 metres (absolute) or grow to 7.5 metres (relative)? Yes you can find out by experimenting but you shouldn’t have to. The lexicon should tell you and doesn’t. Also does scaling also affect the z position of a model. I recently found that the cobbles in the City Exterior tileset are not absolutely flat and had to raise my models by 1 centimetre, using the position parameter in the models, to eliminate graphical glitches that occurred because of this.

TR