I’m back again and having another issue !
I’m getting big dark patches on my city streets when you move the camera at certain angles, so they flash on and off as you travel about. The lines are following the edges of the grid squares and look bad and totally unnatural.
I’ve checked on overlapping light spheres and how many lights per tile and it’s nothing outrageous ( never above six and most don’t even overlap ) turned off directional light and it casting shadows, moved lights around and stripped my party so they’re wearing nothing that emits lights but I keep getting it.
Is there a way to stop this or a tried and tested method of lighting a city at night that still enables the player to see where they’re going but looks effective ? Is it better to have lights with more range when compared to their neighbouring light or greater intensity or something like that ?
These are street lamps dotted about near buildings and I’ve never had this issue in an exterior or interior area without water.