One of my modules (the smaller one) is now finally at a stage where I think I can give it up for playtesting.
(I’ve never done this sort of thing before so I’m not really sure how to go about it, especially from a technical point of view. Should it be put up for download on the vault? How would I do that? So many questions.)
Working title is simply “The Forest” though that is almost certainly going to change.
It’s a short adventure (about 2 hours playtime? I think? I actually didn’t measure it) for characters level 5 -15, centered on traversing a snowy woodland landscape, with strong druidic themes - saving the forest, protecting its creatures and suchlike. Ranger and druid characters fit it best, but all classes and races are playable. The PC is not necessarily a treehugger. There’s a fair bit of dialogue, and two possible companions, though only one can travel with you at a time.
Resting is restricted to specific spots - not just areas, but specific locations in an area (around campfires, mostly).
Edit: I’ve put the module on dropbox, you can download it from this link. PM me with feedback please!
(And thank you Dr.A for the suggestion!)
Edit 2: now with a .hak file instead of .2da files
The usual way is to do what you have just done. Namely to ask for people to playtest your module for you. If you have people you communicate with on a regular basis, who also play NwN, asking if they would like to test it for you is another thing you could try. It is usually done this way so that when you do release your module, it is as polished as you and your tester(s) can make it. Alas real life prevents me personally offering to test it for you at the moment, otherwise I would have done so already.
BTW is this module built with the EE toolset? I only ask because that would mean that it could only be played with EE. Whereas if you have made it with the 1.69 toolset, it should be playable in EE as well.
Hope that helps.
Don’t count on me as a guaranteed tester, but I can give it a try.
I only say that, about the “guaranteed tester”, because I don’t follow any orderly timers or the like.
Seems you didn’t mention anything related though, hope it means it’s virtually “Anytime, any day”.
I can tell you if I found any bugs, exploits, glitches, grammar/spelling mistakes and perhaps even suggestions to make something have sense, be more fun to do and the like then I’m all in.
You can also add me on Steam if you want, PM me through this site for a request.
I don’t have the EE, it’s made with the 1.69 toolset. I also used CEP 2.3(?) though, a̶n̶d̶ ̶I̶ ̶h̶a̶v̶e̶ ̶t̶h̶e̶ ̶f̶i̶l̶e̶s̶ ̶t̶h̶a̶t̶ ̶m̶o̶d̶i̶f̶y̶ ̶t̶h̶e̶ ̶r̶a̶n̶g̶e̶r̶ ̶c̶l̶a̶s̶s̶ ̶a̶ ̶b̶i̶t̶ ̶s̶o̶ ̶I̶ ̶t̶h̶i̶n̶k̶ ̶t̶h̶o̶s̶e̶ ̶s̶h̶o̶u̶l̶d̶ ̶b̶e̶ ̶s̶e̶n̶t̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶m̶o̶d̶u̶l̶e̶ ̶f̶i̶l̶e̶?̶
There’s no schedule for testing or anything of the sort. It’s a purely recreational project. All feedback will be greatly appreciated, though please keep in mind that this is the first time I’m showing a module to people and generally I’ve no idea what I’m doing.
Edit: I’ve modified the zip archive to contain a .hak file instead of the .2da files.
Another option - put the module at the cloud - like dropbox, or other kind of cloud storage, you use - better to have it archived - zip or rar - to avoid browser attempts to open it as a sound file. Then put the link to this upload in the thread.
If the module is short (up to 2-3 hours of game play) and you don’t use any (other then CEP) hak, I might playtest it and send you PM.
Oo that’s a really great idea, thanks!
I only used CEP as far as haks go, but I’ve also modified the ranger class slightly, so there’s some 2da files that should go into the override folder. However, those are such minimal, cosmetic changes that I’m sure the module can be tested reliably without them, using vanilla rangers.
One Module maker down loaded the module as a developer zone while some of us play tested the module. The module is called A Dance with Spies. I will worn you that module is adult content if you look at it. You may get more testers that way also, " Amnesia" by White Tiger is being done that way.
Please don’t. This is worst you can do. Either use no just CEP and no additional haks or put the any exra files you made into a hak and add that hak into your module. Never distribute module specific files to players as override as these files then affect any other module they might play.
OK, good to know. I’ve no idea how to make a hak of my own, though. And, like I said, those changes are so minuscule that they (and so the files) can be completely omitted with basically no loss to players.
I’m sorry, I don’t really understand what you’re saying. Are you saying I should test “A Dance With Spies” in exchange for having my module tested?
Whatever_Drive:\NWN Diamond\utils for
nwhak.exe. Run that program. From the Resource menu item click on add and add your 2da files. Once all the files are in the new hak you are creating open the Files menu and save your new hak with whatever name you want. By default it will save the hak in your hak folder.
Tarot to the rescue! Thank you.
I’ve uploaded a corrected zip archive with a .hak file.
No, I’m saying you can down load it in the Vault to be tested. Those two modules were examples only sorry for the confusion. Although Dr. A’s suggestion was a better idea. Just ignore me.
Nah, I don’t like ignoring people. I did go the dropbox route though that way I can put up the tested stuff on the vault and it will be better (hopefully).
English is not my first language so I’m bound to misunderstand things from time to time, don’t worry.
Quite a good module! Had no bigger bugs so it could be considered version 1.0. Playtest it while it’s hot!
The link above is now obsolete, as the module is hereby officially released and available from the Vault from now on.
(I can’t seem to find an option to edit the original post, hence this.)