I have a bad guy whose lootable corpse contains a book.
This is set up in the toolset, with no scripting.
Normally this works fine. He may be killed by the player, or a trap set by the player, either way the loot is there.
However, in one instance recently, after the guy was killed by a spike trap, I had to leave his corpse for a few minutes while dealing with other foe in the same area. His corpse was still selectable, but “had no items or gold”.
This was in the latest Development release but can’t easily be reproduced.
I remember that a lootable corpse bug was reported back in 2018 but subsequently fixed.
Has anyone else seen this issue in the Retail release?