Somebody contacted me via my module download page with what they believe to be the potential reason why some modules fail to run on a MAC. Below, I will post their entire message to me, and hope it may help others on this forum to help find a fix that will allow MAC users to play our modules in the same way.
Please let me know if you have any ideas of possible solutions and if this is easier to overcome than it first looks …
i.e. I was hoping to avoid having to add “jump” placeables for a MAC version.
The message …
"Hi. So I think I figured out what is making this (and Black Scourge of Candlecove and White Plume Mountain) Crash on Macs. It’s the walkmeshhelper placeables in the .GIT files for the trouble areas. I haven’t tested it for Althea I went in and deleted all these placeable from the .gits for candlecove WPM and now both load just fine. No idea if not having those in their will prevent my PC from reaching something but it loads. There were around 6 areas that used them ( can send list if you like). Same for WPM. Althea does use them too in fact they are the only three modules I have that do and all three crashed in the same way
I tried loading the game with the walkmeshhelper override folder (https://neverwintervault.org/project/nwn2/hakpak/original-hakpak/walkmesh-helper-expansion-pack) in my override and it still crashed so maybe Macs just don’t like them. Or maybe there’s some file missing that is standard on the windows version. Anyway, it would be cool if we could figure out how to make the walkmeshhelpers work on macs. In the meantime we can just delete those placeables."
EDIT: The placeable walkmesh mdb names can be quite long … eg: plc_br_walkmeshhelperramp_wood.MDB
Does the MAC have problem with long MDB names?