Does anyone know a trick for making a creature look like it’s moving when it really isn’t? The context is “giant hamster wheel”.
I think if you set the creature’s movement speed to the lowest setting (don’t remember off-hand what that is called in the drop down) you will get this effect. It still animates moving when it tries to move.
Have you tried copying the run animation model into a custom slot?
Custom animations play on the spot, unlike move actions.