Does anyone know a trick for making a creature look like it’s moving when it really isn’t? The context is “giant hamster wheel”.
I think if you set the creature’s movement speed to the lowest setting (don’t remember off-hand what that is called in the drop down) you will get this effect. It still animates moving when it tries to move.
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Have you tried copying the run animation model into a custom slot?
Custom animations play on the spot, unlike move actions.
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