Im looking for guidance to make a tool or script that will let me take a “screen shot” but rather than print the screen it will print the top down veiw of the entire area without fog o war or fade.
Won’t the area map give you that?
Technically yeah but im looking for a way to get an image that isnt just a square but rather high resolution image
None that I’m aware; just what you can generate in the toolset by tweaking the settings. Hmm, you could experiment with the overland map camera settings and see if that gets you something.
id try with
[h] to toggle the HUD off
First remove any fog from the area and adjust your far clip if possible.
you can get a bird’s eye view from way up, straight down
But to get high resolution, you might have to take several screenshots carefully and then do some stitching in a graphics program.
this is a rough shot w/ fog
Here comes kev with their ultimate exsitance. Solving even the problems i didn’t know i had…
i gues :)
Whats the quickest way to to remove fog?
i was thinking write down the area’s fog-stats in notepad
then just clear the fog …
put it back in when done
I mean i could just make a compy of the games modules and delete the edited copies after too?
sure, whichever i guess is better for ya … uh id go w/ a screenshot of the fog-properties myself
Ill probably get one of both
just, try it for a while tho… am curious how difficult it’ll be and what overall results are like
Im doing a r20 game expedition to undermountain. They will start in waterdeep. Ill post progress here
ps. time of day, sun settings, diffuse color of area … they’re going to make a difference *shrug
Didnt even think of that. But i my not good at drawing but im good at stitching. Soooo its either this or black and white with lines as walls, roads etc XD
brainflash w/ nod to Rj
If you set the area as an Overland area … these debug commands work:
setoverlanddistance 50 setoverlandpitch 0 setoverlandyaw 0
if you’re going to toggle the OL flag in area properties on/off it could be wise to do it in a copy of the module like you said.
( but you might get the PC in the shots… although there’s probly a workaround for that too )
But it seems like a good way to keep each shot’s perspective the same (to aid stitching later)
far clip. Looks like Options|Graphics|HorizonDistance=far