I will be the first to admit that I am not very smart when it comes to the visuals of a project.
That having been gotten out of the way: hello! I am facing a bit of an issue in which a placeable model is…backwards. (Chair model facing against sitting model: very weird.) Being me, I said, “Me, you’re going to open up Blender and rotate it 180°!”
After several hours of struggling I got some good documentation, some good .exe’s, a few re-compiled and de-compiled Ascii meshes, I managed to stumble through Blender and rotate the models 180°. However, I realize now that’s probably not how 3D modeling works.
I need some help. How do I keep character models in seats, facing the right way, if the model is backwards? I am confusion.
Bright side: I can (basically) use Blender now!