There’s something not quite right about it at the moment. Maybe it is too small or I need to tilt it back a bit more? But at least it shows up in the game.
I usually import the head to make sure the size is right (with hair too if I want them to show).
Something else you should check is that the size is 100% (or 10,000 for Expotron) in all directions: in game, the scaling will be reset to be equal along the X, Y and Z axis if I’m not mistaken.
Well the ears are half covered now and the lower inside of the helmet is lined, so it’s probably a reasonable facsimile for gaming purposes. The shadowing isn’t great, especially on the forehead, but there’s not much I can do about that.
That style is also the general shape of the modern Kevlar Helmets also. I should know I wore one for 16 years. If you make the rim of the helmet look a little thicker you would have it, If your interested.
Right now I’m focusing on existing textured models I can download and convert, since it’s less time consuming to generate assets that way. I’ve got a decent list of candidates – this just happened to be the first one. Maybe later I’ll do some new ones.
There’s some intersection issues with the hair, as you can see. But maybe it’s still passable?
Ed.: The same model proves to be a horrible fit for the half-orc. The straps run through the ears and into their beefy shoulders. Rather than rework it, I think I’ll just limit the races this one fits. Dwarven beards are going to poke through the mask, for example.