Slight addendum: to apply Auto Normalize to the currently selected Vertex Group, one has to also unset the ‘Lock Active’ check box. I’m not sure why that’s the default behavior.
I wanted an old, worn cabinet with distressed texture so I put this together:
Still working on my random, worn edges technique, so it could be a little better.
That’s nice, with wood swapped for metal it would work fine in a standard setting as well. Did you texture it yourself?
Yes. I used CC0 textures from OpenGameArt for the base look, then painted a mask directly on the model in Blender to generate the worn edge areas for a rusty metal underlayer. Finally, I made a grunge texture from one of the metal textures to mask off some additional wear.
It was good practice and I learned how to do it better next time. A wood texture replacement should be quite do-able for somebody who wants to try.
Here are some military-style boots:
I added socks to provide a transition to the body segment, when needed. Boots and socks are tintable separately.
Unfortunately Yobi3D is going away at the end of January. That means no more free .max file conversions. Still, I got a lot of mileage out of that tool. It was nice to have.