Hey guys, need your help once again. Just wanted to be sure what approach is correct.
Sooo, I want to modify oPC by adding some custom bonuses via feats or just by checking the class, level etc.
Example:
- feat ABC gives +5% movement speed
- X levels in certain class = add new feat
- X levels of certain class = modify oPC’s appearance
Let’s say, that I have a custom function ‘ModifyPC(object oPC)’ - where do I have to put it to apply those changes correctly? On player enter, on level up, on rest?
I want to ensure, that those bonuses do not stack incorrectly and that they’re deleted when needed (e.g. when player doesn’t meet the requirements anymore, like lost level).
Any tips how to handle changes like that?
EDIT: I’m setting this up for NWN:EE with nwnx (linux version).