It is located in the Scripts.zip file.
//:: Check Nature Class
//:: Copyright © 2001 Bioware Corp.
Checks to see if the PC is a Ranger,
//:: Created By: Preston Watamaniuk
//:: Created On: Sept 18, 2001
return GetLevelByClass(CLASS_TYPE_DRUID, GetPCSpeaker()) + GetLevelByClass(CLASS_TYPE_RANGER, GetPCSpeaker());
I tried to modify it for CLASS_TYPE_ANIMALSIB but it would not compile. It said “Variable Defined Without Type”.
I have actually completed the Animal Sib class with all of the supporting files. Feat assignment works fine, spell assignments are great, skills are configured. The familiar summons just fine and levels up. Entries were made to Dialog.tlk (thanks a lot for your help with that by the way). All of the package files are complete and the Basic class is readily selectable. But without an Animal Companion, it is like an anchor without a boat! It is a very Marvelous DUD!!!
The spell system is a bit glitchy in that it shows all of the spells and feat spells for selection, but with the pack pre-configured all you have to do is click recommend and it automatically gives you the exact spells you are supposed to have for animal sib. It works at bit like sorcerer for spell-casting but is wisdom based with more spells known.