So I was creating my module as usual and when it came the moment to test it up i found a error message that says “Could not load the module file. Module might be corrupt.” It is weird because I can load it normally in the toolset.
I tried removing the module.ifo file from temp0 and creating a new one opening again my module, but it doesn’t work.
Anyone knows a solution to this problem? Thank you in advance!!
I only have the original portaits and the CEP portraits, and it worked perfectly yesterday, I didn’t install any new portraits to the module since yesterday
Had the same stupid error last week. The way I got it fixed was kind of what pstemarie wrote but doing it by file type, and then individual file, one at a time.
So, load module, copy everything from temp0 somwhere else, then close and create new module.
Then import all areas (copy over from somewhere to temp0, make trivial change to module, save).
See if the module loads. If not, reduce number of areas to import until you find the bad one.
If it loads, continue with importing dialogues.
See if the module loads. If not, reduce number of dialogues to import until you find the bad one.
If it loads, continue with scripts.
Then blue prints, … until everything has been imported, or until you’ve found the bad apple in the bunch.
When did the toolset crash? Did it throw an error message? Did the game create a dump file - check your /Documents install folder? Knowing what caused the crash might go a long way into identifying what corrupted the module.
Unfortunately, at least in EE, some Toolset crashes seem to be a death sentence for a module, corrupting it so it won’t load in game. That said, I’ve never encountered a module corruption that couldn’t be circumvented using the methods I listed above. The wiki has a lot of toolset errors listed, their causes, and how to fix/avoid them. See Common Errors and Their Causes - Neverwinter Nights 1: EE - nwn.wiki
One way to mitigate the disaster you are suffering is to make daily backups of your module. That way, if it does get corrupted, you can always revert back to an earlier version and rebuild from that point.
You can’t say this often enough. And there should be sequential backups, to avoid the danger of overwriting a working old version with a corrupt new one.