I’m working with the toolset again after about a decade off, and have some questions I can’t find the answers to. I have a module saved as a directory that I’m having a few weird problems with:
1.What is the purpose of the k_mod set of Module Properties scripts? For example, k_mod_acquire, k_mod_activate, etc.
When I made this module 10 years ago, I used the k_mod scripts for my Module Properties scripts (but I can’t remember why I did this). I’m not using an overland map in the module, and suspect these k-mod scripts may not be the best choice. I have all the NWN2 expansions installed, so what would be the recommended Module Properties scripts for a directory module? I’m thinking about swapping out the k_mod scripts for the older x2_mod and nw_o0 scripts. Thoughts?
-
When I start to play this mod and select character, none of my characters above Level 20 show up in the selection box. However, when I start a mod that doesn’t use the k_mod scripts, my Level 20+ characters show up and are selectable. This is why I suspect the k_mod scripts may be causing problems.
-
In game, when I transition the PC to a new area, often the mouse pointer won’t work when clicking on a command, even save game, exit, etc. My PC can still move using w,a,s,d, but I can’t click on anything. Once I reload the latest autosave, this problem goes away.
Any help is appreciated. Thanks!