I’ve already learned how to import animated placeable into the game and the idea is to play “idle” animation by default, but when placeable is used - custom animation triggers. I’ve tried PlayCustomAnimation function, but it didn’t work for some reason.
Do you mean, “when clicked on”? Because that’s the intended behavior: if used or activated, the _PLC_TurnOn and _PLC_OpenIdle animations are triggered.
I made a few animated placeables, with scripts to control which animation to execute (see mills mechanisms and animated placeables).
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