As some of you who frequent Discord probably know, since my return, I’ve been working on finishing up a module I was working on back in early February when I took a hiatus. Well, to be honest, it hasn’t been going very well. As is typical, I get sucked back into Custom Content and make little actual progress on the module itself. Then, as time passes, I lose interest in the module.
So, I’ve decided to start fresh and this time, I’m determined to FINISH it. But first, I had to determine why I never finish modules. Well, once I gave it some thought, the answer wasn’t as complicated as I thought. I get sucked into custom content creation/fixing/modifying and eventually reach a point where I get sick of making/fixing/modifying said custom content. Secondly, unlike when writing a module for pnp, I have never approached toolset module design with a written plan or overview. Time to remedy that and get back to basics.
This is what I’ve come up for the hook…
The year is 1375 DR. The Zhentarim force occupying Shadowdale has been cast out, its commander slain in the fighting. Broken and leaderless, the remaining Zhentarim soldiers have scattered.
You were part of that occupying force, an unwilling conscript in the Zhentarim’s quest to dominate the kingdoms of the Moonsea. Alone and lost in foreign lands, your desperation grows as the icy claws of Alturiak dog your every step, sapping the strength from your body. Finally, after several days wandering the wilderness, you see the lights of a small village in the distance.
So, its going to be set in the winter and the PC is going to be starting out at 1st or 2nd level. I have a pretty decent sized dungeon layout I really like, so I plan on using that.
This brings me to my first question (well its really two)
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Is a World Map a good idea for a small module with less than a half-dozen outdoor areas?
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Horses or no horses? And, if I have a world map, do horses become kind of moot?