I the tried renaming the iit_picks_002.tga to iit_picks_001.tga, which I installed. When I ran my test, lock pick +1 was yellow.
I know nothing about modding, but I guess that NWN uses a common image/icon for all lock picks, which is why I am not seeing any changes when I install the mod. There probably needs to be something that makes NWN use a different image/icon for each of the possible lock picks.
Apologies if what I said is nonsense - I have never written a mod, so it is very likely that I just don’t understand what is supposed to happen.
Any help or feedback will be very much appreciated.
I’ve checked override version (and I have the newest CEP and 1.69 patch) - everything works OK.
Seems like NWN:EE issue. I’m not sure, how things are arranged in NWN:EE - is it possible, that they use different solutions for palettes, or override works differently?
For NWN up to 1.69 top priority should be override, then goes the rest.
I’ll try mix with Q next, but I think some clues form people using EE would be needed here.
I have a doubt that you already have a break-in tools in the inventory of a saved PG. They don’t think they work, because they are saved with the basic icon. Have you tried acquiring new items?
@quevy, I tried purchasing a Lockpick +3 from the merchant in Pretty Good character creator and my inventory and the merchant’s inventory did not display the coloured icons.
@Surazal, quick update - with Project Q everything still works just fine.
Something seems to interfere with lockpicks in your module - this can happen if you have multiple items with this same name in Override.
Usual bug-hunting process recommends emptying Override folder, then creating brand new test module with new hak or Override items you’ve wanted to test. Other than that, I’ve run out of ideas, what is causing this problem.
Tested with PGP v.4.4. - doesn’t work in merchant - all lockpicks in store look vanilla, BUT those I’ve created in a new module and were exported in PC’s inventory, look just as intended. Seems, that merchant doesn’t use new stuff automatically, and you’ll need to add it to the store or inventory manually.