Just downloading and checking now … will report back soon.
REPORT: Yes, that is the sort of thing, but as you say, it would need to be slower and the actual object needs to be a few “symbols” like in the example below … which I currently achieve by a special effect … but it does not rotate … EDIT: The background also needs to be transparent … like my symbol example - i.e… No grey background. (I can send you the first files as a template if it helps?)
NOTE: It is already possible for me to animate these symbols via script, but I imagine that may use more resources than necessary. i.e. A rotating placeable or rotating effect must surely use less than a constantly updating SetFacing script.
Here is your placeable (which rotates), but I could not “grab” the placeable to move its location, as that crashed the toolset to desktop. There was no grabbing point and so it just dropped out of the toolset when I tried to grab it. EDIT: After reloading and trying to grab it again, I was able to do so. I don’t know if the crash was a one off, but note it for you just in case.
I was hoping that there may be a way to allow someone like me to attach various symbols to the rotating model as I required. I was trying to avoid the need for someone to always have to create a larger number of symbols if it was something I could rename and edit relatively easily … if you see what I mean.
Here are four such symbols I was hoping to animate …
But, there are a number of other variations of a similar type, which may also require colouring on occasions.
However, they are all the same “size” (effectively an image in a small square), so if a small square can be rotated, which uses the same skeleton points - is that possible? Or is that still the same issue as you mention above?
But, this appears to be the sort of thing I need … And for further reference, here is where I managed to make one symbol rotate in the animation viewer, but it is along the wrong axis …
AngularVelocity is currently set at 50, which appears a reasonable speed.