Nothing to see here, folks. This is only a test (post)

Posting, testing, editing, etc. Don’t know what’s good or not so good until I do…


  • Can see changes made when a post is edited (edit history).
  • Posting HTML and drag/drop images work really well.
  • Fast response time when submitting edits.
  • Lots of linking between posts and replies so you can quickly find what’s referencing what.
  • Live preview panel when editing. Sweet.

Not So Good (addressed by niv in a reply to this post):

  • can only include 2 links as a “new user”…How does one stop being a “new user”?
  • formatting: with straight typing, no matter how many lines I send text down with the enter key, the post will only show a double spaced break before the text picks up again. Not terrible, but it just seems weird to me.


  • When putting in HTML and using the “list item” tags, keeping them on the same line puts a single line break after each item, while listing each on a separate line puts a double space between each item.
  • If you have more than one line that starts with a dash/hyphen, they automatically get put into an unnumbered list with bullets replacing the hyphens…but evidently only if you put a line break before the hyphen-started lines.


D&D is not always a game of serious topics and deadly combat. Sometimes things just end up a little bit (or a lot) obsurd. This decade old game could use a few more things that are just plain silly or carefully considered D&D humor. A gazebo monster, or a door that looks like a large jar. A band of gnome pickpockets that steal footwear. An overly curious NPC that just follows PCs around until they leave the area. A jester that tells random jokes. A longsword model that looks like a Chainsaw of Bloody Dismemberment. A set of prefab books with humorous descriptions and titles. Apprentice-scribed spells scrolls that have unforseen effects. A short quest that just ends up ridiculous halfway through before having a normal ending. A henchman that has a 25% chance on seeing any human (or elf, or dwarf, etc.) of voicing a crude insult about said being. Be creative!

This theme was suggested by The Amethyst Dragon.


  • It must be fully working in game.
  • Use of vanilla NWN or publicly available texture is fine.  Just remember that NWN textures must have dimensions in powers of 2 (2, 4, 8, 16, 32, etc.).
  • Teamwork is welcome.
  • Beginners most welcome. Don't be afraid, just try, you'll be surprised!
  • "Custom Content" includes many sorts of things: models, scripts, prefabs (areas, items, creatures, conversations, quests, etc.), sounds, portraits, or anything else new for the game.
  • All submissions must be finished, working, and emailed to (or a non-Vault link provided) by May 1st, 2017. Sooner than that is perfectly fine too. ;-)


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The trust levels are something I will be looking into - it’s a default setting. It’s meant to stop new users from registering and immediately spamming. Supposedly that’s effective, though I’m sure it can be debated.

As to formatting, I think it makes a lot of sense. This is a bit like typesetting or any kind of transformation (html, markdown, etc). You’re creating the content, not the layout: The layout is directed by the format. shrug

Test reply.

Posts must be at least 20 characters.

“new user” link limitation: sounds like a good idea now that you explain it. Probably wouldn’t take me very long to post that many times. I only came across it because I tried to copy & paste in the standard CCC monthly thread starter (which has multiple links in it).

Formating…if I really needed the extra spacing I could probably use HTML or something.


  • threaded reply, nice
  • reply post shows name of user you are replying to

I think the Neverwinter Vault image/link at the top should go to the full Vault. Right now it just links to the forum itself.

You can select text anywhere in the thread and a Quote popover shows. Click it to start an editor with a pre-formatted quote.

That’s cool. Very handy when you only want to quote a part of someone’s post, rather than the whole thing.

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