need some help
Hi all.
Thank you in advance!
I hope someone can help me improve what I have.
otherwise I’ll just post version 2 and that’s it.(reserved solution)
my question1: why my clone don’t use magic?
how to fix that.
here link1
here script1
void main()
{
object oUser = GetFirstPC();
location lTarget = GetLocation(OBJECT_SELF);
effect eSiii =EffectSummonCopy(oUser, VFX_FNF_GAS_EXPLOSION_EVIL, 0.0f, "co_pyxcharacter82x", 110, "1");
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSiii, lTarget, 1800.0);
}
i tried use
SpecialTacticsRanged(object)
TalentRangedAttackers
but it don’t help me
also i dont know which script need use(why need script (i just write number i mean 1)
syntax
effect EffectSummonCopy(object oSource, int nVisualEffectId=VFX_NONE, float fDelaySeconds=0.0f, string sNewTag=“”, int nNewHP=0, string sScript=“”);
i write
EffectSummonCopy(oUser, VFX_FNF_GAS_EXPLOSION_EVIL, 0.0f, “co_pyxcharacter82x”, 110, “1”);
also
i have another script(but another script have diffrent problem[ican’t add hencman becase. if do that. i can’t remove hencman\ i get strange bug
it’s a little offensive, I’m trying to make it so that clones can be manipulated like a summoned creature
(not a familiar, not a party member) ] ,
but I’ll save it for another occasion )
here link2
something like this it should look like
only I destroy them (clones)/becase it demo/
Thank you in advance!