Is it possible to have NPC1 be aware of NPC2 & NPC3’s faction in a area?
Trying to plan out a system here for an arena where NPC1 triggers the spawning via conversation. Two factions will spawn RED and BLUE. I would like NPC1 to pause briefly (10seconds) after triggering the spawn script from convo, in case there is a delay in spawning, and then to know that both factions exist in the area. When one faction remains, NPC announces “Faction 1…” or “Faction 2 wins!”… Waits 10 seconds and then removes the remaining red or blue factions from the area.
Also something I’ve never done before. Could NPC1’s conversation be prevented after running a spawning script, but then enabled again after he cleares the remaining red or blue faction creatures?
Sorry this is heavy handed request. Just trying to line up what I need to do , and see if I’m going down a ill-advised path.