NWN 2 Conclusion Campaign + Tomb of Horrors Revamp


#61

Development Diary 3/08/17:

  • Tying up NPC conversations.
  • Testing/Bug-fixing the Throwing Weapon, Dragon Armor, Bountiful Quivers and Rhea’s Kitchen Quest stores.
  • Adding Jam and preserves for food items for an NPC recruitment side-quest. Yes. Jam.
  • Getting the Theater “Productions” conversation sorted out.
  • Continuing to optimize campaign for .git deployment.


#62

Development Diary 3/13/17:

- We've finished up the CK Kitchen, Rhea Corvianna's food quests, and the various "specialty" cuisine she can create.- We built over 600 custom magical items for the Companion upgrade system.
- We set up a quest system so players can retrieve rare components for Sand, who will use them to replenish his stock of Alarm Stones.
- We created a quest line for players to slowly build themselves a flesh, clay, stone and eventually an iron golem servant with Safiya's help.- Established a way for players to retrieve rare items and use them to upgrade an enchanted arrow quiver, bolt case and bullet pouch with Deekin's assistance.

_______________________________________________________________________________

- Area Title: CK Kitchen
- Required Characters:
None
- Points of interest: Rhea’s Shop

Once the party has explored Granite Hold and the Underdark, they will rescue Rhea Corvianna - the self-styled “Gourmandomancer of Waterdeep.”  This eccentric woman has “pioneered” a fusion of gourmet cooking, alchemy and magical enchantments.  Her cuisine is not only fit for a king’s table, but imparts various magical effects when eaten.  Mechanically, it can be used like normal food to rest, or it can be consumed as an item or a potion, casting a magic spell when used.



Freeing Rhea from The Kaiser's dungeons, the party will discover she's taken over the CK Kitchen, and the brash woman throws a fit over the keep's poor quality cooking ingredients.  “I can only make mundane slop – barely fit for swine!”  However, the party will have opportunities to collect rare ingredients as they travel, which, when brought to Rhea, will allow the enchantress to cook “The Legendary Dishes of Old Empires” – truly magical foods providing mystic effects when consumed.

When speaking with her, she will offer hints on where to locate the rare ingredients.  (If the players are vigilant, they will turn up many of her items before she’s even encountered).  Once these objects  have been recovered, Rhea will craft legendary dishes and sell them through her store.



Illefarn Travel Rations
Magical Effect: 80% Weight Reduction
Ingredient: None
Ingredient Location: None, default food.
Stack Size: 100

These sweet, flakey pastries remain fresh for months. Amazingly, only a few mouthfuls of will sustain a grown adult for a day of hard travel. 
Note:
These rations are Rhea’s default merchandise, and no legendary ingredients are necessary to purchase them.  They are superior to mundane food, as they stack in groups of 100 instead of ten, and have reduced weight.

Luiric Caviar
Magical Effect: Casts Rejuvenation Cocoon
Ingredient: Sturgeon eggs
Ingredient Location: Unicorn Run, 35 Survival to discover.
Stack Size: 10
Salt cured Sturgeon eggs, served chilled in a small dish.

Halruaan Filet Mignon
Magical Effect: Casts Greater Stoneskin
Ingredient: Halruaan Beef
Ingredient Location: Granite Hold West Tower, Floor 2.
Stack Size: 10
Especially tender cuts of the tenderloin marinated in a sweet sauce and wrapped in maple cured bacon.

Mulhorandi Prosciutto
Magical Effect: Casts Greater Spell Mantle
Ingredient: Wild Boar Meat
Ingredient Location: Awarded after killing Sorachi in The Lost Peaks
Stack Size: 10

This slices of dry-cured ham that is dusted with sea-salt, rolled in exotic spices and then carefully pressed for many weeks.

Imaskari Foie Gras
Magical Effect: Casts Ethereal Visage
Ingredient: Snowdonia Hawkweed
Ingredient Location: Mirabar Tundra, 35 Survival to discover.
Stack Size: 10
A pan seared goose liver, marinated in an herb sauce and served over a bead of spinach.

Lantanna Escargot
Magical Effect: Casts Elemental Shield
Ingredient: A Jar of Lantan Snails
Ingredient Location: CK Crafting Center – Listen to Jan Jansen’s entire story.
Stack Size: 10
Large snails, slowly sautéed in butter and a multitude of exotic spices.

Wa Karasumi
Magical Effect: Casts Greater Visage of the Deity
Ingredient: Mullet Roe
Ingredient Location: For sale at the Tavern in Daggerford.
Stack Size: 10

A the meat from a mullet roe is spiced and salted and carefully dried in the sun to create a chewy delicacy.

Netherese Black Truffle Soufflé
Magical Effect: Casts Shadowshield
Ingredient: Black Truffles
Ingredient Location: Host Tower Sewer, under a beam of sunlight in the SE corner.
Stack Size: 10
Quail egg soufflé drizzled with a black truffle cream sauce.

Chessentan Green Turtle Soup
Magical Effect: Casts Tortiose Shell
Ingredient: Pouch of Saffron
Ingredient Location: Red Cliffs Area, requires 35 survival to discover.
Stack Size: 10  
A savory broth with a hint of saffron, fresh parsley and delicate cuts of green turtle, boiled to perfection.

Delzoun Marzipan
Magical Effect: Protection from Spells
Ingredient: Jar of Preserved Golden Honey
Ingredient Location: Illefarn Artificer’s Ruins
Stack Size: 10 
A small sweet confection, shaped into delicate flowers, made from sugar, honey and almond paste.

Coramshan Champagne
Magical Effect: Completely Restores the Drinker's Hydration
Ingredient: Crate of Coramshan Grapes
Ingredient Location: Purchasable from a shop in Mirabar.
Stack Size: 10 

A carbonated sparkling wine made from plump black grapes.  It has a decidedly sweet flavor and its bubbles tickle the nose while drinking it.

Shou Curry
Magical Effect: Casts Battletide
Ingredient: Pouch of Shou Curry
Ingredient Location: The Whalebones – Pirate’s Lair, Steal from Captain Blessed.
Stack Size: 10  

A rich, yet mild curry, served with beef, star anise and dusted with cinnamon.



STORY POINT - The Truth of the Matter:


Rhea was an integral part of The Kaiser’s plot to take over Neverwinter.  He abducted the enchantress from Waterdeep, and was forcing her to manufacture a mystic seasoning which is simultaneously rendering Nasher highly susceptible to suggestion and leeching away his vigor.  The concoction is nigh-undetectable and highly resistant to priestly magic, allowing the evil warlord to effectively usurp control of the city and slowly kill off its ruler. To outside observers, Nasher simply appears to be growing confused and feeble due to advancing age.. 

While Rhea cannot craft an antidote, (only time and rest will heal her potent malady), freeing her will effectively end The Kaiser’s access to her poison, throwing a wrench in his plot to take over Neverwinter with an air of legitimacy.  Once she's established herself at Crossroad Keep, she will provide aid at various points in the campaign - mostly to avenge her captivity in Granite Hold.  Brash, proud and spiteful to a fault, if there is one thing Rhea knows how to do it's hold a GRUDGE - and she has a very large score to settle with the man who held her prisoner.


#63

Development Diary 3/17/17:

  • We have added normal, +1, +2, +3, +4, +5, Cold Iron, Mithral, Adamantine, Alchemical Silver and Darksteel Wakazashi to the exotic weapons merchant.
  • We’ve created a new Epic Wakazashi to be discovered as players advance through the campaign.
  • We’ve added new quest Wakizashi for Terukawa to potentially earn from the Dragon Emperor Hayate towards the end of the adventure.
  • We created new icons for the Wakizashi, trying to match the aesthetic of the existing Katanas.
  • We’re continuing to work on the Companion Item Upgrade Quest dialog. Suffice to say this will probably be the longest dialog ever created for a NWN2 module. (No exaggeration).


#64

Development Diary 3/22/17:

- We've another 15 pages in the campaign bible, focused on the quest system for players to earn the SoZ group feats for their team.  Click HERE for the latest version.
- We've completed simply monstrous upgrade dialog that will allow players to collect asterite, arcanium and netherium bars to upgrade their companions gear.  Total dialog size?  3.3 megabytes.  Two words: Never. Again.


Dialog Sample: Adventurer's Guild Quest System

Daerred: Ahhh!  It’s so good to see you!  Welcome to the Adventurers Guild!  For some coin and a bit of time, we can train your party to join the ranks of other master adventurers – such as ourselves!  In our classes, you’ll learn skills your brave fellowship can apply to situations small and epic!
________________________________

Player Dialog Options:


1: Why did you start a school for training adventurers?
2: How much does it cost to take your courses? 
3: What skills can you teach us?
4: What do I need to take your classes?
5: We’d like to take some of your classes.
6: We don’t need anything right now.  Goodbye.

________________________________

(If 1) - Daerred: We were INSPIRIED by the Knight Captain’s rousing heroics to create a school to train able bodied CHAMPIONS!  Strong of body, quick of wit, and sound of mind we always say! 

Juen: … and fleet of foot when all else fails…

Daerred: …uh… yes… of course…
 

(If 2) - Maxil: Each course costs 10,000 gold pieces, and will involve some “in-field” instruction.  You’ll need a full party – five members plus a leader – as our instruction revolves around training you to work together more efficiently.

(If Ribsmasher is in the Party) – Ribsmasher: Whaaat?  Price go up so much I want to SMASH!

(If Finch is the Party) - Finch: Hold a moment friend… now, I’m no wizard, but some quick math tells me the cost of your courses shot up by a factor of ten…

(If Umoja is in the Party) Umoja: Your prices have very distressingly increased since last our paths crossed…
________________________________

Player Dialog Options:


1a: TEN THOUSAND GOLD!?  FOR A CLASS?!!!
2a: Your prices seem a bit… excessive.
3a: I’ve seen flocks of stirges that extract less blood from their host.
4a: You’re beginning to insult me – this bodes ill for your continued breathing.

________________________________

Juen: Good gravy, already with the whining - we’ve got expenses!  Rent in the famous Crossroad Keep ain’t cheap ya know!

Daerred: …and resurrections are quite expens …

Candril: …AHEM! 

Maxil: What my companions are attempting to convey is how costly to maintain the Adventurer’s Guild is - and though our prices may seem extravagant, the techniques we impart are well worth the cost.  Speaking personally, I can assure you, the lion’s share of our profits go to upkeep and other related… expenses.

Daerred: Like diamonds.  Sooo MANY diamonds.

Maxil: Thank you Daerred, that’ll be enough elaboration.  Is there anything else?

(If 3) – Daerred: I offer courses in appearing fearsome and intimidating your foes - as well as teaching your party to cope with the effects of truly frightful enemies!

Juen:  I can train you to improve your skills at hunting your favored monsters, how to move as a group more rapidly, and some techniques for flanking enemies.

Maxil:  With my instruction you’ll learn how to improve your camp routines and several way to coordinate your strikes against surrounded foes.

Candril:  I’ll help you improve your ability to spot and listen for danger, help you learn to minimize rest time, and teach you to fire volleys of missile attacks as a group.

(If 4) – Daerred: You’ll need a full group of six – consisting of five allies and a group leader – the course fee of 10,000 gold pieces, some courage and a bit of spare time. 

(If 5) - Daerred:  Perfect!  Which of our AMAZING classes would you like to take?!
________________________________

Player Dialog Options:


1b: Foe Hunting
2b: Superior Flank
3b: Team Rush
4b: Camp Routine
5b: Improved Camp Routine 
< Condition: Camp Routine
6b: Circle of Blades
7b: Awareness
8b: Group Trance
9b: Missile Volley
10b: Fearsome Roster
11b: Improved Fearsome Roster
< Condition: Fearsome Roster
12b: Steadfast Resolve
________________________________

(If 1b) - Juen: Very good.  I will teach you the basics…

(Screen fades to black)…

…good... I think you understand the concept.  For your “hands on training,” you must travel to XXXXXX – there you will a large pack of Winter Wolves terrorizing the region.  They have grown too numerous, and threaten to depopulate the whole area.  You will need to reduce their numbers before they hunt the land barren – return with 20 Winter Wolf pelts to demonstrate your mastery of our lesson.

Coder’s Note: Spawn a pack of 20 winter wolves in the XXXXXX zone.

_________________________________________________
(If 2b) - Juen: Very good.  I will teach you the basics…

(Screen fades to black)…

…good... I think you understand the concept.  For your “hands on training,” you need to head downstairs to the training room, and demonstrate your technique to Jailboun, who’s doing a bit of side work for us.  He’ll give you a certificate if you complete his test.  Return with it, and I’ll give you a passing grade.

Coder’s Note: Jump the party to Jailboun’s training room.  This version of Jailboun has 55 parry, improved parry, skill focus: parry and is set to plot. 

Jailboun:  Ok then – lesson’s simple – you’re trying to tag me with a few hits in the back – pull it off enough, and you pass.  Fail and I’ll give you some scars as a memento. 

Coder’s Note: Set Jailboun to hostile, AI is set to parry, taunt and repo attacks.  After he is successfully flanked five  times, the fight is over, Jailboun is set to neutral.

Jailboun: That’s the ticket.  Here’s yer certificate.  Now, if you’ll get outta my way, I have a date with a pint. 

Coder’s Note: Jump the party back upstairs.
_________________________________________________
(If 3b) - Juen: Very good.  I will teach you the basics…

(Screen fades to black)…

…good... I think you understand the concept.  For your “hands on training,” you need to head downstairs to the training room, and speak with Mr. Giggles.  It will give you a certificate if you survive its test.  Return with it, and I’ll give you a passing grade.

Coder’s Note: Jump the party to Mr. Giggle’s training maze.

Mr. Giggles: Master said my new name is Mr. Giggles.  Master said I shall chase and tag small creatures who come here.  At least one small creature must make it to exit without me tagging them.  If small creature makes to end, I give you slip of paper.  Now small creatures, run for exit before I tag you. 

Coder’s Note: Mr. Giggles kills on a successful hit.  It has true seeing, the dash feat and is automatically hasted.  It will turn hostile as the dialog ends, and attempt to kill the entire party.  If the party can make it to the end of the maze by running away, they will run across a trigger which un-hostiles Mr. Giggles, and triggers a dialog.

Mr. Giggles:  Small creatures learn to run fast together.  Take piece of paper to masters. 

Coder’s Note: Heal party fully, resurrect the dead and jump the party back upstairs.
 
_________________________________________________
(if 4b) - Maxil:  Ahh, you’ve come in search of wisdom… pull up a chair and listen…

(Screen fades to black)…

…and that’s it… for now anyways.  It sounds to me like you have the basics down – I believe it’s time for a homework assignment.  Head downstairs to the training room and speak with my assistant, Radcliff.  We’ll see how well you remember your lessons. 

Coder’s Note: Jump the party to the Test Camp Room.  Reset hp on all objects in test area.

Radcliff:  This is our test camp – if you can maintain a good camp routine under duress, you’ll pass.  Waves of summoned monsters will appear, and attempt to destroy your camp – you must repel them to pass the exam.  If you fail, it will cost 500 gold to reset the test.

Coder’s Note: 6 waves of 12 goblins, (one wave every 30 seconds), will spawn near the room’s edges, and charge full speed at the camp, attempting to attack the tent, fire-pit, bedrolls and supply crates.  (100 hit points each).  If any of them are destroyed, the test fails and must be reset.

Radcliff: Well done.  Here is your certificate – head upstairs and take it to Maxil.

Coder’s Note: Jump the party back upstairs.
_________________________________________________
(if 5b) - Maxil:  Ahh, you’ve come in search of wisdom… pull up a chair and listen…

(Screen fades to black)…

…and that’s it… for now anyways.  It sounds to me like you have the basics down – I believe it’s time for a homework assignment.  Head downstairs to the training room and speak again with my assistant, Radcliff.  We’ll see how much you’ve improved.  If you fail, it will cost 500 gold to reset the test.

Coder’s Note: Jump the party to the Test Camp Room.  Reset hp on all objects in test area.

Radcliff:  Ahh – here for the advanced course I see!   Time to ramp up the difficulty I think.  It will be the same as before - waves of summoned monsters will appear, and attempt to destroy your camp – you must repel them to pass the exam. 

Coder’s Note: 8 waves of 12 trolls, (one wave every 30 seconds), will spawn near the room’s edges, and charge full speed at the camp, attempting to attack the tent, fire-pit, bedrolls and supply crates.  (150 hit points each).  If any of them are destroyed, the test fails and must be reset.

Radcliff: Well done.  Here is your certificate – head upstairs and take it to Maxil.

Coder’s Note: Jump the party back upstairs.
_________________________________________________
(if 6b) - Maxil:  Ahh, you’ve come in search of wisdom… pull up a chair and listen…

(Screen fades to black)…

…and that’s it… for now anyways.  It sounds to me like you have the basics down – I believe it’s time for a homework assignment.  Journey to XXXXXX  – there you will find a large White Dragon terrorizing the region.  Use what I’ve taught you to surround the beast and slay it.  Bring back one of its teeth, and you’ll have passed the course. 

Coder’s Note: Spawn a Great Wyrm White Dragon in the XXXXXX zone.

_________________________________________________
(if 7b) - Candril:  Welcome adventurers… I shall be your instructor in this session - so, gather around, and listen well to what I have to say…

(Screen fades to black)…

…and so it is.  Words will not be sufficient to continue my instruction – you must now put your newfound knowledge to use!    Head to XXXXX – there area is plagued by a clan of Frost Giants, who are staging ambushes to waylay travelers and merchants alike.  Use what you’re learned here to survive their ambush and defeat them.  Return to me with the Jarl’s head as proof of your deed.

Coder’s Note: Spawn a frost giant ambush in the XXXXXX zone.
_________________________________________________
(if 8b) - Candril:  Welcome adventurers… I shall be your instructor in this session - so, gather around, and listen well to what I have to say…

(Screen fades to black)…

…and so it is.  Words will not be sufficient to continue my instruction – you must now put your newfound knowledge to use!  Head downstairs to the training room, and we shall see if you’ve taken these lessons to heart.  Speak with my assistant Danville, and he shall begin.

Coder’s Note: Jump the party to the Test Sleep Room.  The room has 6 beds. 

Danville:  Oh, I see you’ve been training to enter a group trance, and sleep as the elves do!  Very good!  For testing, we shall see how well you meditate with distraction!  You must remain calm and focused, regardless of what happens around you! 

Coder’s Note: Everyone in the group is placed in one of the beds, and then total chaos and bedlam breaks out – monsters of every variety begin running around, battling warriors, wizards and other monsters – each of four waves becoming more and more insane.  After each wave, the player will have to make a wisdom check < 20 in order to stay focused.  If the players fail a check, or if they succeed, they are all jumped back to the starting point in the room next to Danville.

Danville: You did well!  You maintained your metalation despite the cacophony!   Here is your certificate – give it to Candril to pass the course.

Coder’s Note: Jump the party back upstairs.
_________________________________________________
(if 9b) - Candril:  Welcome adventurers… I shall be your instructor in this session - so, gather around, and listen well to what I have to say…

(Screen fades to black)…

…and so it is.  Words will not be sufficient to continue my instruction – you must now put your newfound knowledge to use!  Head downstairs to the archery range – we shall see if you’ve taken my lessons to heart.  Speak with Clothos, our range marshal to begin.

Coder’s Note: Jump the party to the Archery Range downstairs.  Reset the 60 bottles. 

Clothos:  New meat eh?  Alright then, everyone grab ranged weapon – if you don’t have one, we have some spares in the box to me right.  You see all those bottles downrange?  You’ve all got thirty seconds to shoot’em all.  If you pull it off, great, ya passed.  If not, it will cost you 500 gold to reset the range – bottles don’t come cheap ya know!  Talk to me when you’re ready ta start.

Coder’s Note: There are 60 bottles, (AC: 25, HP: 8, Immune to Fire, Magic, Ice, Cold, Electricity, Acid, Sonic, Darkness, Divine, Positive).  The players must destroy in 30 seconds.  Players are allowed to use haste or other speed enhancements.

Coder’s Note: If players Cast Ice Storm, Meteor Swarm, Bombard, or Earthquake, have Clothos yell at them for cheating and demand they pay 500 gold to restart the test.

Clothos:  Good work.  Here’s yer ticket - now get outta my hair.

Coder’s Note: Jump the party back upstairs.
_________________________________________________
(if 10b) - Daerred:  Oh yes!  It is so MOST excellent to see you!  You’ve come to the right place – that’s for sure – and I can hardly wait to tell you everything you need to know to be a GREAT adventurer – just like us!  Now listen up… because this is the most important part…

(Screen fades to black)…

…and really, that’s all there it to it!  Let’s put your knew talents to the test!  Head downstairs to our “Intimidation Room,” and we’ll give you a little exam – which I’m sure you’ll pass with no problems!!!  Speak with my talented student Mumb to begin the test!

Coder’s Note: Jump the party to the Intimidation Room downstairs.  Room is surrounded by cages filled with monsters – kobold, bugbear, orc, troll, umber hulk, and a grey render.  Respawn monsters in the cages.

Mumb:  (Deadpan).  Oh… hello… I am Mumb… the talented student of the great and wondrous Daerred the magnificent and mighty.  I see you’ve come to learn to be intimidating.  You will be faced by various monsters, and you must use your fearsome presence to frighten them away.  If you are successful, I shall give you a certificate, which you must take to my stupendous master - as proof of your frightful accomplishment.  If you fail, it will cost 500 gold to retake the test.

Coder’s Note: First the kobold is released from the cage.  It approaches the party.  The players must succeed in an intimidate check > 10 to scare it away.  Next comes the bugbear, an intimidate check > 15.  Finally the orc, which requires an intimidate check > 20,

Mumb:  (Kobold) – How scary.  Time for the next one…

Mumb:  (Bugbear) – Positively beastly.  Here comes the final one…

Mumb:  (Orc) Oh.  That’s very fearsome.  Here is your certificate – please take it to Daerred upstairs to show proof of your accomplishment.

Coder’s Note: Jump the party back upstairs.
_________________________________________________
(if 11b) - Daerred:  Oh yes!  It is so MOST excellent to see you!  You’ve come to the right place – that’s for sure – and I can hardly wait to tell you everything you need to know to be a GREAT adventurer – just like us!  Now listen up… because this is the most important part…

(Screen fades to black)…

…and really, that’s all there it to it!  Let’s put your knew talents to the test!  Head downstairs to our “Intimidation Room,” and we’ll give you the advanced exam!!!  Speak with my talented student Mumb to begin!

Coder’s Note: Jump the party to the Intimidation Room downstairs.  Room is surrounded by cages filled with monsters – kobold, bugbear, orc, troll, umber hulk, and a grey render.  Respawn monsters in the cages.

Mumb:  (Deadpan) I see you’ve come for the advanced course.  You will be faced by various monsters, and you must use your fearsome presence to frighten them away.  If you are successful, I shall give you a certificate, which you must take to my stupendous master - as proof of your frightful accomplishment.  If you fail, it will cost 500 gold to retake the test.

Coder’s Note: First the troll is released from the cage.  It approaches the party.  The players must succeed in an intimidate check > 25 to scare it away.  Next comes the umber hulk, an intimidate check > 30.  Finally the grey render, which requires an intimidate check > 35,

Mumb:  (Troll) – Eeep... I mean… (ahem) t-that… was… actually pretty terrifying...  Time for the next one…

Mumb:  (Umber Hulk) – I... I t-think… I may h-have soiled myself.... a l-little… (Gulp)… here comes the f-final one…

Mumb:  (Grey Render) – OH GODS… y-you’re TERROR INCARNATE!  Y-you PASS, YOU PASS ALREADY, j-just S-s-s-sTOP!!!!  H-here is y-your certificate – please take it to Daerred upstairs and d-don’t ever come back.  Y-you s-s-s-shall haunt m-my nightmares f-f-f-forever…

Coder’s Note: Jump the party back upstairs.

_________________________________________________
(if 12b) - Daerred:  Oh yes!  It is so MOST excellent to see you!  You’ve come to the right place – that’s for sure – and I can hardly wait to tell you everything you need to know to be a GREAT adventurer – just like us!  Now listen up… because this is the most important part…

(Screen fades to black)…

…and really, that’s all there it to it!  Let’s put your knew talents to the test! In XXXXXX there is the most frightening beast ever seen – a creature so foul and terrible that even Drizzt himself would flee from it as fast as his drow feet could flutter!  You must seek out this terror beyond terror, and destroy it to prove you’ve conquered your fears!

Coder’s Note: Spawn a giant rust monster in the XXXXXX zone.

 


#65

Development Diary 3/25/17:

- We've got the upgrade quest-line finished for Ivarr the Blessed in the Church of Tyr.   Players can collect Divine Spiritual Essences and various Holy Symbols from enemies, which can then be upgraded into more powerful forms.  The upgraded symbol offers passive benefits, such as an improvement to a cleric's turning ability and a charisma bonus that stacks with normal attribute modifies.  Additionally, upgraded (Ornate) Holy Symbols are resistant to the grubby hands of thieves, who can - and WILL - try to swipe them from your characters in combat. 

PS:  Yes, your party can steal the bad guy's Holy Symbols, Spell Components, Spell Books and Ritual Kits as well. 


#66

Development Diary 3/29/17:

- Getting everything packaged up to push out to git.  Again.
- We've added another 10 pages to the Campaign Bible, including Gann's climactic battle against the Lich Queen Vlaaketh CLVII. 
- We have been told the ToH portion of the project will have it's new floor and Juggernaut Golem soon, so we will have it back to integrate a year's worth of development into it.
- Testing conversations at the CK merchants and adventurer's guild.


#67

Development Diary 4/09/17:

- We have the Crossroad Keep area set up and working for those who's like to download and test out all the nifty turn-ins, quests, customization options and other things we've been building over the last 4 months.  Right near the zone-in is a Dungeon master, who will sell all of the various merchant turn-ins for 1 gold for those who's like a taste of the depth we're building into the setting.

Click HERE to download the latest version!


#68

Development Diary 4/18/17:


- We've added another 18 pages to the Campaign Bible - including Gann's showdown with the Githyanki Lich Queen. 

 

Scene Dialog:
______________________

 

(The Camera pans towards a large Gith force blocking the road).

Mantides: Guard yourself… I can sense these creature’s wickedness from here.

Gann: You needed the power of your god to know this? 
Hrmmpf.  I am… unimpressed. 

Mantides: Someday, you will come to appreciate the power of faith Gannayev.  I’ll
guide you along the path to salvation - even if it’s the death of me.

Gann: P
erhaps then, you should fit yourself with a burial shroud now

Mantides: Hah!  Yours is a spirit I intend to save.  Whether you like it or not!

Gann: Amusing.  Ahhh… it seems their leader wishes to parley… or rather, issue threats…

Vlaakith CLVII: As my visions predicted… so arrives the Kalach-Cha.  Did you think our conflict
settled with the death of Zeearie?  I am aware of the true magnitude of your crime… the gravity of what you’ve stolen… you frail little creature!  I will not leave without Gith’s Blade!  Return what you’ve taken, lest I make your death gruesome beyond description. 

Mantides: I suppose hoping for this to be settled peacefully is out of the question…

Gann:  I imagine we could “peacefully” allow them to kill us. 

Mantides: Submission has never been my style.
 ________________________________

Player Dialog Options:


1: Stolen?  I’ve stolen nothing – Gith’s Sword was abandoned to the Abyss and then shattered.  I RESTORED the artifact, and earned its loyalty.  Yet, your people continue to attack and stalk us – how many lives must you throw away over this blade?

2: (Ahhh great… these guys again).  Just hold on now… let’s not be so quick to start a fight.  I earned this sword fair and square… twice… and the second time involved surgery… by a Red Wizard… with a meat cleaver.  Are you that anxious to get your people killed?

3: (If Diplomacy > 35) - Perhaps we can negotiate?  The trajectory of this conversation ends in a great many of your undoubtedly expensive employees dead on the ground. 

4: The Sword of Gith was long abandoned by your kind, and I have bonded with it by trial and blood.  It recognizes me as its master now – it is MINE in form and spirit.  I will slay all who come for it.

________________________________

Coder’s Note: The dialog will play out in two branches.
___________________

Truthful Lies:
___________________

(If 3) - Vlaakith CLVII:  You wish to barter?  Then I will offer our terms – relinquish our people’s artifact – you will be forgiven its theft and
Zeearie’s murder.  Additionally, I will allow the hostages we’ve taken to go free and shall leave you in peace. 

Coder’s Note: Camera pans to the tower holding Maxil and company.


Mantides: She’s speaking the truth...

Gann: …Ahhh… but the most delicious lies are the truthful ones…
________________________________

Player Dialog Options:


1a: Very well, I accept your terms.

2a: Not a chance, you’ll just backstab us.

3a: (If Lore < 35) – I have read enough about Githyanki “justice” to know you have no intention of allowing us to live.  No deal.

________________________________

(If 2a, 3a) – See “A Breakdown in the Dialog” below. 

(If 1a) - Vlaakith CLVII: It seems you have some small measure of survival instinct after all.  Sword – return to me – your rightful master calls!


Coder’s Note: Use a Mordenkainan’s sword creature blueprint to “float the sword” to Vlaakith.  She then equips it and plays several impressive spell effects as she binds it to her will.  Destroy the Sword of Gith in the player’s inventory.

Vlaakith CLVII: Superb.  Its power has only grown with the ages.  As promised, the hostages in the tower shall be set loose.  And now… I shall take my leave.

Coder’s Note: Vlaakith begins to walk away with the Sword of Gith still in hand.  She stops, and turns to her minions, pointing.

Vlaakith CLVII:  Thralls… kill these pathetic creatures, then return to the gate.

Mantides:  You asp!

Gann:  Well now… this was certainly unanticipated...

________________________________

Player Dialog Options:


1b: You said we were forgiven for the Sword and Zeearie’s death!

2b: This is what I get for trusting a Githyanki!  What happened to “all is forgiven?”

3b: You said bygones were bygones though?!  Whoa whoa… put down the sharp’n pointies!  Just… just hold on a second… I’ve got a mountain of gold back at the keep… let’s be reasonable… don’t be an idiot… you’re missing out on a fortune…

4b: I stay my hand and yet you dare to treat with deception?  I shall make such an example of you that the rulers of the Abyss shall flinch before your suffering!


(If 1b, 2b, 3b, 4b):  Vlaakith CLVII:  You dare to impugn my benevolence!?  I ABSOLVED you of our greatest Sword Seeker’s murder!!  I have forgiven the THEFT of our people’s most valued prize!!!  These crimes alone have earned torment your underdeveloped minds cannot properly FATHOM!

Gann: I suppose we should be prostrating ourselves before you in gratitude. 

Vlaakith CLVII:  SILENCE MONGREL
!  I’ve kept my word!  You’ve committed countless OTHER crimes against our kind, and for THOSE you shall PAY!  Dozens of murders, the desecration of their remains, launching pre-meditated attacks upon our outposts.  Fortunately, I am a merciful queen, and you shall but die once…

Coder’s Note: Vlaakith teleports away with the Sword of Gith in hand.  The Githyanki force goes hostile.  One of the Sword Seekers has the key to the nearby tower, with Daerred and his companions locked in it.
________________________________

(If 1,2,4) - Vlaakith CLVII:  As many will fall as I require!  The Githyanki live to die for their queen – and before you she stands!  I am Vlaakith!  Empress of the Githyanki Empire!  Whatever puny bond you’ve made with that sword is of no consequence. 

Mantides: I don’t care WHO you are villain!  What have you done with Maxil and his companions?  The priest is dear to me - and if you’ve harmed him, I’ll strike you down in Lathander’s name!

Vlaakith CLVII:
You speak of the feeble creatures harrying our scouts?  They live – for now.  Surrender and I’ll spare them.

Coder’s Note: Vlaakith points.  The camera pans to the tower holding Maxil and company.

Gann: Trust ourselves to your tender mercies and benevolence?  The comedy intensifies by the second…

Coder’s Note: See “A Breakdown in the Dialog” below.

___________________

A Breakdown in the Dialog:
___________________

Vlaakith CLVII: Enough of this tiresome prattle – kill them – kill them all! 


Coder’s Note: The entire Githyanki force and Vlaakith attack.  The dragons and tanks will focus on tail slaps, wing buffets and knockdowns, while the caster’s pelt the party with debuffs and damaging spells.  Once Vlaakith has been significantly injured, play the following dialog.

Vlaakith CLVII: This is only the beginning!  Prepare your spirit for annihilation creature!  Thralls - continue the battle while I prepare!

Coder’s Note: Vlaakith teleports away.  She is not gone however – she has merely retreated a short distance to prepare a lethal psionic attack upon the Knight Captain.

Gann: Flee you cowering wretch.  Be cautious – I can sense her presence nearby… she’s merely biding her time…

(If Gann Love Feat) - Gann:
Flee you cowering wretch.  My darling… be careful – I can sense her presence nearby… she’s merely biding her time…

Coder’s Note: The Fight continues until all the dragons, githyanki and bladeling thralls have been slain.  Once the last of them die, Vlaakith strikes.  The screen flashes for a moment, and the Knight Captain Staggers, and then falls over.  The party surrounds the fallen champion.

Mantides: What?  Captain?!  Are you injured?  Captain?!!

Gann: So then… it’s come to this…


Coder’s Note: The screen fades to black.

Vlaakith CLVII: (Speaking inside your mind).  It’s to be a battle of will then…

Coder’s Note: The screen fades from blackness, leaving the KC alone, in a frozen landscape.  Use a MotB filter, either the Shadow Plane or one of the dream sequences.

(The KC awakens in a desolate and barren landscape, covered in large snow drifts, dead trees and frozen ice flows.  A dark, churning sky roils overhead, with no sign of sun or star, and a strong wind blows in gusts, kicking up snowflakes, while causing small stands of dead grass to rustle.  The Knight Captain’s many companions, friends, allies and their greatest foes lie dead on the cracked ice and wind-blasted tundra.  Each corpse is impaled on a sword or spear.  Uncountable scores of broken weapons, bones and corpses dot the landscape – the representation of every person slain in the pursuit of the KC’s goals). 

Vlaakith CLVII: Fool creature!  Did you believe our battle settled so easily?  I have ruled the githyanki for a millennia!  The pathetic lives of your kind bloo
m, wither and crumble in an eye blink!  I have torn secrets from the minds of fallen gods, witnessed the death of star-spanning empires - and mastered the way beyond even the greatest of the hated Illithid!  Did you think our conflict ends with a simple contest of physical might? 
________________________________

Player Dialog Options:


1: Where are we?!  Where are my companions!?

2: What… happened… where… where am I?

3: What the!?!  Ahh hells… this can’t be good…

4: Witch!  What have you done!  Answer me or DIE.

________________________________

Vlaakith CLVII: Do you not recognize this place Kalach-Cha?  It’s depths of your mind… your soul- the wages of your uncountable sins.  Those you’ve slain, those you’ve sacrificed – your loss.  Here your spirit shall die!  I shall spare NOTHING!  Your flesh is meaningless – and will be left naught but an empty husk!

(Vlaakith points at the Knight Captain).

Coder’s Note: An earthquake, meteor swarm, bombard and hellball all strike the Knight Captain simultaneously, dropping them first to their knees, then collapsing them to the ground with a death cry.

Vlaakith CLVII:  What a worthless creature.  Your mind is like a child’s!  Your destruction is but a mercy.  Prepare for oblivion...

Coder’s Note: Vlaakith casts Major Missile Swarm, which is intercepted by Gann, who walks into the visible area, deflecting the attack.

Gann: I think you’ve not accounted for this one - “your highness.”

Vlaakith CLVII:  What is this foolishness?  The half breed?  You are as blind to the way as the Kalach-Cha!  How did you come to this place?  ANSWER!!

Gann:  The only foolishness is
thinking you might haunt the nightmares of my companion absent my knowing.  Their dreams are mine.  You… are most unwelcome here...

(If Gann Love Feat) - Gann: The only foolishness is
thinking you might haunt the nightmares of my lover absent my knowing.  Her dreams… sins… and even her horrors are as dear my own.  You… are most unwelcome here…

Vlaakith CLVII: SILENCE HAGSPAWN!  I am Vlaakith!  I am queen of all I survey!  I do as I please!  I trespass where I wish!  I destroy what I will… and I shall bring judgment upon those I’ve condemned! 

(Vlaakith points at the Gann).


Coder’s Note: An earthquake, meteor swarm, bombard and hell ball all strike Gann simultaneously.  Apply a potent shield spell effect to Gann, who weathers the attack unscathed.

Gann:  Is that the extent of you powers old bones?  I expected more from the “queen of all she surveys…”

Vlaakith CLVII:  How dare you!  You would presume to challenge my authority?  DIE!


Coder’s Note: Vlaakith begins casting, summoning a pair of balors and launches another flurry of spells towards Gann, which he counters, each in turn, first banishing the demons and then launching his own counter spells against her magic, cancelling them.


#69

Development Diary 4/24/17:

  • Chad Springer has been commissioned to draw us another 16 pieces of unique art for the campaign.
  • We’ve purchased a nice microphone set up and are getting sound-sets made for Bodvarr and Terukawa.
  • We’re currently writing Charissa and Mantides final mission, which takes place mostly in the Westgate Arena.
  • We’re still searching for a female who is interested in about 2 hours of voice-over work as the narrator. A New England or UK accent is preferred, but we’re open minded.

#70

Development Diary 5/01/17:

  • We’re puttingg the finishing touches on some dialog, which we’ll share once they are polished a bit more.
  • We have some exciting news, which we’ll share over the next couple of days.
  • We ran into some problems uploading the last version of the campaign to the .git archive, and are going to push a fresh version up.

#71

Development Diary 5/30/17:

"- jestemwlodzimierz has been working on a Graz'zt for the campaign - it's still a work in progress but it's starting to shape up nicely!
- Still dealing with major internet connectivity issues on this end - a combination of construction work and generally unreliable high-speed in my area has made me regret "upgrading" from my old "slow" DSL line. 


 


#72

Development Diary 7/06/17:

One of the events at the gaming convention we're attending will be a murderous romp through the module "Return to the Tomb of Horrors," using the 2nd Edition Advanced Dungeons and Dragons ruleset.  We made some custom character sheets for the player character holocaust, and decided we'd share them with the community if anyone is into "old-school" role playing.  Enjoy!

- AD&D 2nd Edition Character Sheets


#73

Development Diary 7/20/17:

  • Aaaaaand we’re back from our convention. A great time was had by all, and the Tomb of Horrors lived up to its reputation for those who participated in our “RPG Dinner” event.
  • While we were playing MAME and AD&D, jestemwlodzimierz has been hard at work refining and improving Graz’zt - adding some nice armor details and making his skin a bit more obsidian.


#74

Phew. Migrating that sucked. This is the third time. Project has taken a while. If I ever have to do this again, I am just going to host a website for it.


#75

Development Diary 7/21/18:

  • Jester has been doing some great work on everybody’s favorite demon prince…

grazt3


#76

Looks like the demonic version of a rectal thermometer. Oof. :cactus:


#77

0_o

Given that the sword drips with acid…


#78

Yeah must be for Storm Giant’s Ouch! Get that thing away from me.:rofl:


#79

I like everything, except the part that the player is forced to side with thieves (if i interpreted correctly what has been written).


#80

You’re not required to side with the Shadow Thieves. You can choose to side with Brelaina and the watch to get into the city. :slight_smile: