Oh and that is a helm on the Females head so it can be taken off.
Plus we are still looking for more model creators and A main story writer.
Oh and that is a helm on the Females head so it can be taken off.
Plus we are still looking for more model creators and A main story writer.
If you havnt already you might want to look at implementing a Dark Sun module or two so thereâs some story stuff.
We have plans to recreate all of 2nd edition flip book adventure modules.
My research indicates that Paizo created 3rd edition rules for dark sun in both Dragon magazine and Dungeon Magazine. They were both dated May 2004. The PHB was in Dragon (issue 319 - 27 pages) and the DMG was in Dungeon (issue 110 - 23 pages plus 17 pages of monsters plus a further 11 pages of monsters in issue 111 June 2004).
If you want more info pm me.
TR
Thanks TR I will take you up on that.
We currently still have openings on the Team in the following areas.
Weekly Highlight #5
Since the old forums had a lot of content posted on them and may never get seen I felt that we should repost some of it here. There for this week we are looking back and thanking Shemsu-Heru for giving us a Fire Drake for our project.
During the former challenge âDinosaursâ, I had developed a new set of animations for my dinosaurs. So I have made use of the carnosaurs animations for a DS creature with similar appearance, the Fire Drake: http://www.lomion.de/cmm/drakafir.php
it uses a highly modified version of the wyverâs animations. The model is from the final fantasy 8 t-rexaur, free model at âmodels-resource .comâ: https://www.models-resource.com/playstation/finalfantasy8/model/3903/
Weekly Highlight #6
Custom Made Weapons
I thought that I would share only a few of the custom weapons, that the NWN community had made, and we will be using for NWN Dark Sun.
Iâd like to get those weapons in nwn2.
We are always recruiting for this project.
- (Classes) We need for someone go class by class tweaking each one for Dark Sun. There are a good bit of changes that will need to be made for different classes.(edited)
- (Creature erf) We need someone to go through our creature hak and one by one create each creature in the toolset leveling them up, giving them the correct AC, BAB, HP, Attacks, Skills, and Abilities. Then take in game screenshots of them and make custom portraits for each one. After all of them are done they would need to be exported in one large erf. This will allow for use to import the erf into the server module and have all creatures created and working.(edited)
- (Spells) We need someone to go through some of the spells to make them more Dark Sun and MMO compatible.
- (Advertising) We could use someone who would take and create a really nice âWeekly Highlightâ every week of something we have done the the project. These things could range between a Creatures, a Player Model, an NPC, a Class, a Placeable, a Tilesets Model, a Script, a spell, and so on. You only only need to take a nice screenshot or two of it and if there is a Dark Sun painting/picture of the same thing on the internet you could post it as well or do a side by side to show how close we are trying to be. Then you would do a write up talking about who created it, thanking them and so on. Again this would only need to be done once a week and then post it to all the websites that we are Advertising on. Then through out the week check on those sites in case someone has a question or is looking to join the team.
- (3d Modeling) Making 3D models creatures, items, placeables, clothing, armor, weapons, NPCâs, mounts, or tilesets. We have 5 people in this area so far, but we still need a lot of help in this area.(edited)
- (Scripter) Creating Custom Scripts, We have 4 people in this area already but we could always use more help.
If you have the time and think you would enjoy working on this project please contact me here on the forums or on Discord (My Discord name is Tonden#9076)
Draygoth is a member of our team here at NWN Dark Sun, who is responsible for creating custom 3D Mounts and Creature models for the project. We really love the work that he is doing because like most of us on this project Draygoth is more concerned with the quality of work he is doing vs speed. He is a valuable member of the team and we are luck to have him.
So thanks Draygoth for all you have done and are still doing for this project.
We are still currently looking for more people who would like to join our team and help with this project. Here is just a small list of things you could be working on.
So if you have the time and would enjoy working with a great group a people come join us.
This team really is working on recreating a living 3D world of Athas (Dark Sun Setting) that we all know and love using NWN (Neverwinter Nights)
I want to thank Azimn for the work he is doing for our NWN Dark Sun Project. Azimn is the newest member of our team, who is currently working on recreating some of the iconic Dark Sun NPCs.
We now currently have six different people on the team who can create 3D custom models.
That said, we are still currently looking for more people who would like to join our team and help with this project. Here is just a small list of things you could be working on.
So if you have the time and would enjoy working with a great group a people come join us.
The in game screenshot is about a year old and some of you may have already seen it. However we have started posting on over 30+ websites and it hadnât been posted here yet. Plus I have learned a few things since then, so Iâm going back and making changes to the Ziggurat.
You can even see some of Broms Art work that I recreated to look as paintings on stone. For example the one of Rikus, you can tell that its the same picture but it donât look like a picture it looks more like someone painted it on solid stone.
The Real Picture
The Recreated painting for NWN
However I just thought that I would show you all how we are really trying to change Forgotten Realms NWN (Neverwinter Nights) into Dark Sun.
The screen shot isnât 100% the same as the picture and it never will be, but we do feel that it looks a lot like it and after a few changes/updates to the models and textures it should even look a little closer to it.
Again we are still looking for people who have the time and would enjoy working on this project
NWN Dark Sun
I created this Arena for NWN about a year ago, I have shared it once before on the old NWN Vault forums, but I thought I would share it again with all the websites.
This was the 2nd thing I ever made with Gmax so its a little rough, Iâm currently going back and making some changes to to the model and textures. So I guess you can say this is the Alpha model.
These screenshots are of the outer/back side of Arena.
Players will be able to walk under the arches from below, as well as walk behind the upper deck bleachers and look out through the arches at the city and the people below.
Again this is an older model, so Iâm currently going back and making some changes to the models textures.
Oh and we are still looking for people who have the time and would enjoy working on this project
So if you have the time and would enjoy working with a great group a people come join us.
NWN Dark Sun
Here is another screenshot to show off the Ziggurat and the Arena, with a side by side of the AD&D 2nd Edition Dark Sun painting, to show how close we are trying to get things. That said we are making a few changes here or there if we feel it looks better or if the changes are needed to work with the NWN game engine.
That said, we are still currently looking for more people who would like to join our team and help with this project. Here is just a small list of things you could be working on.
So if you have the time and would enjoy working with a great group a people come join us.
NWN Dark Sun
Our Team is hard at work turning NWN into Athas (Dark Sun).
Here is a screenshot of some adobe buildings that Iâm recreating to be used for the Desert City Tileset Iâm working on. This tileset will be used to create Tyr and some parts of the other city states.
This team is really working hard to bring the world of Athas to life in a 3D world using NWN for the base. Even though we have a great team of people already, we are still always looking for more people who would enjoy working on this project to join our team.
3D model creators
Scripters / Coders
Art creators (Maps, Portraits, Loadscreens)
Writers
text documents
Website organizational work
HTML5 work
Ui work
Animadverting / Recruiting
Area Building
NWN Toolset NPC, Creature, Placeable, Creation
If you have time and would enjoy helping with this project, come join us and we will find a way for your to help. https://discord.gg/94Bvhf
NWN Dark Sun
We would like to thank Acidchalk for creating our fully dynamic Half-Giant playable race. Yes fully dynamic you can pick them from character selection, change skin color, add tattoos, change tattoo colors, change heads, and wear armor.
They are 10 to 12 feet tall almost twice as tall as Humans, that said they can still fit through doors in the game. Not are they only the largest playable race in Dark Sun they are also the strongest.
Oh yes we have Acidchalk to thank for the armor he is wearing as well. That armor can be worn by all the races.
Recruiting:
All that said even though we have a really nice size team for this project already, we are always looking for more help.
⢠3D Model Creators
⢠Scripters/Coders (Simple Programming)
⢠Art Creators (normal map textures, a world Map)
⢠Writers (Creating meaningful stories/adventures with interesting in depth NPC)
⢠Advertising and Recruiting
⢠Inter active world map using something like HTML5
⢠Classes (reworking classes and or creating new classes)
⢠Races (adding racial negatives and benefits)
⢠Portraits (taking in game screenshots and using them to create portraits)
About this Project:
For this project we are taking all the Lore and information from the AD&D 2nd Edition Dark Sun book and using it to recreate a 3D world of Athas ( Dark Sun Campaign Setting https://en.wikipedia.org/wiki/Dark_Sun ) using NWN ( https://en.wikipedia.org/wiki/Neverwinter_Nights ).
Why NWN and not Unity, Unreal, or some other game/engine?
Dark Sun is a D&D product that is owned by WotC there for we would have to deal with the whole licensing thing if we were to create a Dark Sun game from scratch.
NWN is a D&D game that WotC has a hand in, that was made so players and DMâs could create their own adventures, modules, and servers. NWN has a toolset for creating your adventuers, and a lot of the game was left open, so people could customize it.
NWN is a complete D&D game already, there for it has working combat, spells, creatures, character creation and everything already done. While at the same time the game is open enough to allow for us to make a lot of changes to it. So since NWN was made to be Forgotten Realms all we really are doing is making changes to the game to look and feel like Dark Sun. Which means we arenât making a total new game, but just recreating the D&D Dark Sun Campaign setting inside a D&D game.
We are a group of everyday people who have jobs, school, families, and are doing all this work in our free time. There for we donât have the man power and time to create a totally new game from scratch and even if we had 70 plus people who were able to work on the game full time for five plus years, we would still have the licensing issue to deal with since Dark Sun is owned by WotC.
NWN Dark Sun
Looking for More Help
We have a team of
We still could use people working in the following areas
We could use help in the last 5 areas the most, but we will take any kind of help you want to give. So we want you to work in the area you would enjoy working in. All that said if you would enjoy working on this project come join our team.
We all hang out in our Discord Channel working together, chatting, sharing ideas, and screenshots.
If you think you would enjoy helping in some kind of way with this project let me know and I will send you an invite.
What is Dark Sun?
The Wandererâs Journal
I live in a world of fire and sand. The crimson sun scorches the life from anything that crawls or flies, and storms of sand scour the foliage from the barren ground. Lightning strikes from the cloudless sky, and peals of thunder roll unexplained across the vast tablelands. Even the wind, dry and searing as a kiln, can kill a man with thirst.
This is a land of blood and dust, where tribes of feral elves sweep out of the salt plains to plunder lonely caravans, mysterious singing winds call men to slow suffocation in a Sea of Silt, and legions of slaves clash over a few bushels of moldering grain. The dragon despoils entire cities, while selfish kings squander their armies raising gaudy palaces and garish tombs.
This is my home, Athas. It is an arid and bleak place, a wasteland with a handful of austere cities clinging precariously to a few scattered oases. It is a brutal and savage land, beset by political strife and monstrous abominations, where life is grim and short.
Overview of the World
Athas is a desert-sun-scorched and windscoured, parched and endless. From the first moments of dawn until the last twinkling of dusk, the crimson sun shimmers in the olive-tinged sky like a fiery puddle of blood. It climbs toward its zenith and the temperature rises relentlessly: 100 degrees by midmorning, 110 at noon, 130sometimes even 150by late afternoon.
A man cannot drink fast enough to replenish the fluids he loses. As the days drag on, he feels sick and feeble. If he does not have enough water, he grows too weak to move. His mouth becomes dry and bitter, his lips, tongue, and throat grow swollen. Before long, his blood is thick and gummy. His heart must work hard to circulate it. Finally his system overheats, leaving him dead and alone in the sands. The wind does little to help matters. As hot as a forgeÂs breath, it blows up sandstorms that last 50 days at a stretch, speeding the evaporation of water from skin and soil alike. A storm can darken the sky at high noon, carrying so much sand that it reduces visibility to a pace.
Breezes on Athas are suffocating and dust-laden, caking everything they touch with yellow-orange silt, spoiling food, and filling a manÂs eyes with pasty mud. Even still days are perilous. Columns of superheated air can rush upward in terrific whirlwinds, carrying dust, plants, and men to great heights-then suddenly dying away and leaving their reluctant passengers to fall to a horrible death.
As dangerous as it is, the wind is merely an inconvenience when compared to the greatest danger of Athasthe lack of water. In most places, it rains no more than once a year. In some places it only rains once in ten years, and the only available water lies in brackish, mineral-crusted oasis ponds. Aside from a handful of streams that trickle less than fifty miles before drying up, there is not a single river on the planet-though I have crossed plenty of ancient bridges and know that rivers were once common. What the world was like in those days, I cannot imagine.
I have already noted what the lack of water can mean to a thirsty man, but the dry climate affects Athas in other ways. It allows the sun to shine down unreflected on the barren ground, which is why it grows so hot during the day
At night, the low humidity has the opposite effect. The dayÂs heat escapes into the sky, plunging the temperature to 40 degrees or less-and in the mountains, even to zero.
As far I as can tell, all parts of Athas share the blazing sun, the dangerous winds, and the lack of water. Nothing I have seen in my own explorations or heard from the hundreds of travelers I have interviewed points to any other conclusion. Athas is an endless wasteland, spotted by tiny oases of fecundity, inhabited by brutal predators. It is, for all intents and purposes, a land of mortal desolation.
Though the picture I have painted so far is of a stark and rugged land, I do not mean to say that Athas is dreary or monotonous. To the contrary, it has a majestic and stark beauty. When first light casts its emerald hues over the Sea of Silt, or when sunset spreads its bloody stain over the Ringing Mountains, there is a certain feral beauty that stirs the untamed heart in all of us. It is a call to take up spear and net, to flee the city, to go and see what lurks out in the barrenness.
NWN Dark Sun
Here are a few screenshots of our Desert City Walls, these walls will be used for the main walls around the City State of Tyr.
The walls are really tall and wide in one of the screenshots you can see a human on the wall that should help give you an idea of how big they are.
You can see the Walls, Battlements, and a Main Gate.
There is so much going into this project with trying to get the look and feel just right. This is why we need a really great team of people working on this project to make sure we get it right.
Even though we have a large team already, we are still looking for more people to help in the following areas.
If you think that you would enjoy helping with this project contact me and join the team.
NWN Dark Sun
This week I thought that I would share our Aarakocra dynamic playable race for our Dark Sun project. Yes players will be able to change the colors of their feathers, beak, feat and so on. They can have tattoo paint that players will be able to change the color of as well. All this can be done from the character creation screen, plus they can wear and change out armor.
This is a fully dynamic playable race for NWN Dark Sun and we have Acidchalk to thank for it.
So I would like to personally thank Acidchalk for this playable race and all he is doing for this project.
â Thanks Acidchalk â
He is only 1 of 8 people we have on our team who has and is currently creating 3D models for our project. However we are always looking for more.
Hi we have been forming a team to recreate the world of Athas (Dark Sun) as a 3D world using NWN. So we arenât creating a game from scratch we are just recreating the Dark Sun Campaign setting with in another D&D game.
Even though we have a large team already, we are still looking for more people to help in the following areas.
If you think that you would enjoy helping with this project in some king of way, then contact me and come join us on our Discord Channel