Thank you TheBarbarian! You pointed out my mistake, which was that my exported model was not truly “.mdl” even though it displayed the extension, it appeared as a notepad file. So I fixed this, and now it imported via Neverblender!
I also have to add this information: The old nwnmdlcomp does not work with NWN:EE! For that, you have to check this thread: https://forums.beamdog.com/discussion/68544/nwn-explorer - both new nwn-explorer-ee edition + new nwnmdlcomp which works with NWN:EE are in this thread!
I actually tried the nwnmdlcomp just now, it did work. But I prefer the nwn-explorer-ee (which is posted in that thread) because to me Windows terminal is too much trouble XD Linux FTW! I will test whether they output identical ASCII files and edit this post.
Alright, since it is me always asking for help
I will take responsibility in explaining this proccess for any newbies (as I wished someone explained it to me XD).
Required downloads:
neverblender_27-227.zip
blender 2.79b
NWN-Explorer-EE or nwnmdlcomp-EE (or find the same links in the thread atbeamdog forums)
Installing:
Neverblender: drop “neverblender” folder into “C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons”. Then start Blender, go to File > User Preferences… > Add-ons (tab) > type in “neverblender” and enable it via tickbox. Then click Save User Settings button.
Using:
nwn-explorer-ee open any hak, or .mdl file. Then go into ‘ASCII Model’ tab, right click and export - be 100% sure it will save as .mdl file - and not an text file with .mdl extension in the end.
Now open Blender, and import this exported ASCII file - works just like that.
To use the cmd nwnmdlcomp-ee
Create this folder structure on your C:\ drive
C:\MdlComp
C:\MdlComp\Ascii
C:\MdlComp\Binary
And put the nwnmdlcomp.exe into C:\MdlComp
Drop any compiled .mdl files into \Binary folder that you wish to decompile. Then run this command inside terminal: C:\MdlComp\nwnmdlcomp.exe -de Binary\*.mdl Ascii\
- then open the \Ascii folder, and there you will find the decompiled models which open with notepad - and can be imported via Neverblender.
Same way, import these into Blender.