Try putting the dats in the toolset plugin directory along with its DLL. You might also want to create a Mapper.txt file that lists what files belong to Mapper (for uninstallation).
I’ll test that out in a bit, right now I am trying to figure out how to make a bridge both walk “on-able” and walk “under-able” , so like you can, you know, go across it but also like pass under it (like a troll lives under it)…right now I just fall through the bridge lol
The walk mesh only has one layer, so you’re basically stuck going on the height that is set to. I wish it were more sophisticated, but it’s an old engine and that’s how it was implemented.
interesting, I wonder if walktriggers could be used to adjust the walkmesh layer you are on …
so for example: as you approach the underwalk it triggers the walkmesh that lets you walk under the placeable. Next as you approach the over walk it triggers the walkmesh that let you walk on it.