iirc the folk at WestHarbor are supposed to auto-rez after Voarag and Waervaer… will have a look
SoZ Module: T_X2
OnClientEnter: t01_client_enter_new - closes the gate, spawns the dragons etc, calls
GroupOnDeathExecuteCustomScript("T01 Dragons", "t01_a_dragonsdead");
The group “T01 Dragons” has Voarag, Waervaer, and 2 lizardmen elites. When the dragon-group is finished off ->
Group “T01 Field” has Lazlo, Pitney, and Ginni (set in the ClientEnter script). Lazlo should try to initiate dialog. But if ‘bDragonDeal’ is true, Lazlo is set scripthidden and the gate opens automatically.
else, Lazlo’s dialog, t01_fieldlazlo, has nodes that (a) unlock the door inside WestHarbor to the player’s trading post and (b) fires t01_a_destroy_fieldgroup, which executes script t01_a_gate_open but doesn’t destroy the fieldgroup. :|
long story short, i don’t want to change anything without knowing exactly where it failed. My best guess is GroupOnDeath* or GroupResurrect … while i have seen group-functs fail (pseudo-randomly), it also seems odd that GroupResurrect() assigns the command to the dead party member, to resurrect itself