have been comparing the two files (stock vs. WRFan’s) and see the Sleight of Hand mismatch (was checking Perform) and I see several influence checks /w Grobnar have been changed …
The PC makes checks against his/her influence with Grobnar numerous times. But the value checked against seems to be arbitrary: I see required influence values of
10, 5, 15,10, 20,15, 25,25 // stock
10,10, 15,15, 20,20, 25,25 // WRFan's
They are grouped in pairs within different nodes (as the difficulty of repeating the riffs progresses), such that if the first in the pair fails, the dialog falls through to the second node. If the first node is chosen then Grobnar says something before repeating the riff to help the PC out; if it fails Grobnar still helps the PC but doesn’t say anything before doing so; if both influence checks fail, Grobnar makes an excuse and doesn’t repeat the riff.
Which means that having the higher value for both nodes makes it harder for the PC since the lower influence node will always fail (it has the same value as the higher node, therefore the dialog falls right through to the fail-node).
The mistake in the stock script appears to be using “25” for both of the final, most difficult checks. It looks like it should be “25,20”
So I’ll start with the stock dialog, make that change, and the change for the Sleight of Hand check.
The loaner-lute stays in and the other (redundant) influence checks remain stock also. WRFan also put in checks for if the PC does not have a lute … that is
NPC: That’s the spirit, love. Have your lute ready?
PC: (has lute) Got one right here.
PC: (NOT has lute) Wait! I need a lute?
PC: (NOT has lute) Sorry. No lute.
PC: (NOT has lute) I’m more of a hautbois person, myself.
If PC chooses the 2nd, 3rd, or 4th node, he/she will be given a loaner lute. bzzaast
btw, ‘20c_has_lute’ is bugged. It checks for a Mandolin baseitem in PCSpeaker’s inventory but not if one is equipped.
So with the (NOT has lute) checks in place, the PC can’t lie about not having a lute and can’t get one for free. But that isn’t part of the original OC, which lets the player dissemble and get a free lute. Personally I would have done alignment check Chaotic …
not sure whether to leave it in or take it out.
The last WRFan change I see is uh… i guess that’s it.
So… any opinions about keeping the (NOT has lute) checks?