So, I finally had time to jump into the game, without the holy symbol fix.
I’m good with nothing happening on a failed pickpocketing attempt, due to that’s the way the game came.
The PC returned from the Bandit Camp and spoke to Tor Millows. The PC didn’t give the holy symbol.
Next, Neeshka made a successfull pickpocket attempt, acquiring 23 GP (13+10=23 vs. DC 20).
“You stole 23 GP from Tor Millows”
Next, the PC recontacted the friar and gave the holy symbol, which was taken from the PC’s inventory.
Neeshka made a second successful pickpocket attempt on the friar (18+10=28 vs. DC 20), acquiring the Potion of Speed.
Neeshka’s third pickpocket attempt was detected (3+10=13 vs. DC 20). Not the friar, nor anyone else, became upset about it.
Neeshka’s fourth pickpocket attempt was successful (17+10=27 vs. DC 20), acquiring Tor’s Holy Symbol.
Attemps 5 and 6 resulted in acquiring 28GP and 19GP.
Successful attempt 7 resulted in “Target has no items or gold”
Due to the fact the game designers didn’t code in a reaction to a grossly failed pickpocket attempt, and the fact that Tor’s Holy Symbol doesn’t have any magical properties, I don’t see a problem with leaving the symbol pickpocket-able.
I am with GCoyote on the thought that the designers missed a rp opportunity. If nothing else, the prices at Tor Millows’ shop should have increased by >20% on a detected pickpocket attempt.