If a player has resources in the nwsync folder, does the game only refer to them when running an nwsync module?
Is there any risk of conflict with resources in the other Documents folders and/or Steam Workshop folders?
This isn’t obvious from the resource hierarchy visible in a normal game via the debug GUI.
Is it possible to clear nwsync resources selectively (without writing SQL)?
Just trying to complete the picture on resource conflicts and unsubscribing, following discussion on Steam.