Odd problem - can't equip item

I have a script where the PC equips a shovel to dig. I used this script in my previous module and it works without any problems at all. Now when I use it in my current one, the animation plays as it should, but the game says that the PC creature is too small to equip the item? What the heck?

Small races such as halflings and gnomes can’t equip large weapons unless they have the monkey grip feat. You can change the size of a weapon type in baseitems.2da, column “WeaponSize”, set it to 3 to make it a medium weapon.

But that is still odd. I have a human PC. In my baseitems.2da column for WeaponSize it just says 4 stars.

Not having a size is probably problematic and might cause the same issue, does changing it to 3 fix it?

Well, it seems to fix it in the way that I don’t get the “You are too small to equip that item” so that’s good. But for some reason the shovel isn’t visible ingame. In the toolset I can see the model. So odd…

@Akhacha - I managed to solve it! I copied the shovel line from the baseitems.2da that I used in my previous module to my current baseitems.2da. Then I discovered I had two small hakpaks with the correct models that I also used in my previous module. AND then there was a weird updating issue that I wasn’t aware of. Sometimes NWN2 is extremely unreliable when you think it’s gonna be reliable with updating certain stuff that you place in your override or campaign folder. When I fixed the whole adding of hakpaks and when I played the whole thing from start and not loading a save, the shovel showed up ingame. Now everything works! Thanks for your help!

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